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I really like the game, but once you go for the hard badge and play a bunch of survival all of the quests become extremely luck based requiring you to do something with a one in a million chance like "ride a rocket into a cruiser gummy." I also think this makes the game incredibly grindy since you only get around 20,000 to 30,000 dollars each launch with upgrades costing around $200,000.
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You know, those ''lucky gummies'' are not so lucky if you have a chance to smash them and steal their Nyan Cat, are they?
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While I really like the game I'm a little annoyed at the dropoff in cash the further you go in survival. It's easy to earn 30k in 50 seconds doing the story mode, and the first 50 seconds of survival are like that, too... but as the gummies become more and more scarce you earn way less money. The further you travel in survival the less you earn. Let's say 30k/minute for the first minute, but then it drops off considerably. My record is about 100k, but that takes a long time in survival to get, maybe 10 minutes. Maybe bonus cash for distance traveled or something?
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So it takes a Cookie, a gelatine dog, a robot, a berserker, thousands of gummy bears with items or hats, a catapult gaint doors and the ability to fit in a gummy bear bag in order to pay in the grocery store?
AWSUM!
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have you ever body slammed a driver and proceeded to punch the back of their head so hard that the car itself broke the sound barrier? Me neither until i played this game.
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Do you get any bonus for harder opponents in the wrestling ring or does it just make perfect launches harder to accomplish?
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Feel sorry for Burrito Bison. The gummies are trying to get out, and he's breaking the doors own heroically for them, at the tiny cost of a few lives. Cut him some slack, you sweet bears.
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Probably the best one-button game ever made. It's even better because you don't even REALIZE the game only requires one button to play unless you think about it; it's just that good.
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Breaking news escaped convict returns, Bears still don't know how to run to the left to avoid being smashed and traded in for upgrades.
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When you are riding a rocket, let it drop near ground level, then hold a mouse button. If timed right, you'll smash a lot of gummies with it.
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has anyone else tried to break through the big concrete slab that says "End of Candyland", i hope im not the only one.
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For anyone wondering about defeating the bosses...
Chocolate Chuck takes ~10 perfect launches
Brutus is ~25 perfect launches
Cyborg Jawbreaker is ~50 perfect launches
-Berzerker is ~100 perfect launches, though it could be a little less.
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Can we start a petition for Ultrachao's idea to be a game? I would a game where you play was the aviators and you die when run out of fuel, and every once in a while you have to dodge Burrito Bison as he comes up behind you. I feel like it would be awesome to see this world from the gummy bears' perspective.
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"Congratulations! You’ve earned the last badge to complete the Best of 2012 Quest." it took 3 years to complete this Quest.... not sure I learned anything from all of it...
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Welcome to Candyland, the delightful place where heavy weaponry is rife, where everybody is a pickpocket and where this weird, sweaty bull dude keeps flattening all the civilians with his groin. Enjoy your stay.
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How are there comments from this year talking about gameplay on an unplayable game? I tried playing the game and it says the game isn't allowed to be played here and gives me a link to adult swim games.
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Idea for Burrito Bison part three: Bison opens his wallet and finds that a gummy bear had taken all his money. Sticky bubble gum wads that stop bison, jelly cubes to add extra bounce to bison, and pop rocks for explosions.
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I think that Burrito Bison will not leave without his wallet because Candyland or Gummyland has currency different from the type used where Burrito Bison comes from.
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If you're trying for a "Perfect Launch" mission or just trying to defeat your opponent quicker, you can Perfect Launch -> Restart and the P.Launches will count towards your progress on both. Just rinse and repeat.