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Beautiful art, but the common gripe about the suicidal metagame is a huge downer. Also, unlike other JB games, the goal here seems to be purely high-score driven; whilst that's not inherently bad, the lack of a clear "win" condition (like escaping in Burrito Bison, or defeating the boss in Knightmare Tower) means it's easy to get discouraged by the grindy nature of the game.
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I really like your game. The artwork is nice and every piece fits together. The funky rainbow time has a lot of action and makes it work.
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did any1 notice taht this game reminds WWWAAAAAYYYYyY much of pacman :
you run away from zombies (ghosts) and then u collect the rainbow (big food) and then u eat all the humans (scared ghosts)
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GOSH DARN IT. This is the third time this week I'll have to restart the game from the beginning! WHY ISN'T IT SAVING MY PROGRESS??
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I have an idea with the objective-suicide problem: If you complete all objectives, you could open the objectives tab (by pressing P), and any objectives that you finished would be replaced by new objectives. Like this comment if want to make it highly rated, agree, or want an update with my system
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THIS IS SO HARD~I DON'T WANNA TO DIE FRENQUENTLY TO COMPLETE THE HARD QUEST AND OPEN THE USELESS CHEST. I WANNA I CAN UPGRADE
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I would not expect anything less from NotDoppler and JuicyBeast. Excellent game, 6/5. I don't think I could recommend any improvements at all.
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I think this game would have a lot more potential if there was some kind of upgrade system. That you could increase stats about your character, such as +movement speed, or +health. etc.
But other than that, this is a great game. :)
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Kind of a fun game, but need more. once youve played the game for basically 15 minutes youve seen all the gameplay there is. need upgrades and variations
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I always hated those games where you play as a poor victim who can't fight for himself - I mean those in wich you can't hurt the enemies, you must try and avoid them (but they will try to get you). It's even worse when you expect something completely different! Like here.
The description of this game is misleading. Of course it doesn't actually lie but when you read it you expect an arcade game where you shoot zombies and use crazy powerups. What you get is a game in wich you open crates in a room tightly filled with zombies - whom you cannot hurt! And every once in a very long while a special crate appears in the most tightly crowded place, it's very hard to open, but if you can open it you get a very VERY short payback time. (I mean opening the damn crate takes more time than the time you get for payback!) Also you can do boring tasks to get more kind of crates.
This game is not crazy, it's stupid.
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The difficulty curve of this game is just kinda... Well, stupid. It was fun enough going for the quests and whatnot, and taking down the Eye of Evil was also fun. But then I continued that game and instead of struggling against ever harder waves of zombies as expected... They became eaasier. Went back to being mostly greens or small demons. Not a giant demon in sight. That isn't how games should work. And the dificulty never picked back up again either. I got past 800k with 4 lives left, and by then my interest was gone. I liked it when the field was full of extreme danger. Please don't reverse the difficulty curve after a certain point. Thanks.
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In my opinion, this is a huge step back from the previous Juicy Beast games. I want to choose my own upgrades, advance in areas, and have my look change while doing so. Plus the objectives being used to "purchase" the next item in the linear path gets repetitive, and I'm tired of killing myself when i get the 3. 5/10
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I can't seem to kill the eyeball. I freeze it with the eye open. I have the last upgrade. I chomp on it for a few rainbow rounds and nothing. Can it be killed?
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Stop whining about rainbow crates not droping often enough! If you let the crate be and use it when you have around 5~6 golden zombies, you can easily kill most humaniod zombies. After returning to the zombieworld, the timer for the next crate IS UP aka it will spawn in less then 10 sec.
And no to "rainbow crates to long to open"! Just hit it few times beforehand and if you feel overwhelmed by the zombies, run to crate, hit two times (cause prehitting is still counting as a hit), Pacman-Time
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this game is quite innovative and i can honestly say i have never EVER played a game like this. one awesome feature is when you're in the human world, you actively go looking for humans but when you're in the middle of a group and you suddenly go back to zombieland, you're stuck.
but on the other hand, this game is unfair in how many zombies spawn as you go further. freeze crates freeze a very small area of zombies and don't last long. also the golden zombies move much too fast. it's already difficult to get them out since it takes 6 taps to release them. if you can't use them easily in human mode, it makes the game very difficult. rainbow crates are too few and far between. life crates come even though you have full health. quests only complete once you die. that's a carry over from the bison games but it's a bad idea to use it here. if quests are the only things allowing you to upgrade, there is no reason to collect points. points need to go into upgrading your character somehow.
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finally complete! at first i was sad there was no upgrade system but the more i played the more i was happy there wasnt. it would make the game too easy and would ruin it imo. i see this as more like an arcade game, but with some extra goodies for long term players ;) good game