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Knightmare Tower was way better due to two things: forst of all, player was given some aim, so even when his level of upgrades didn't allow him to really succed, he could try to reach that aim. I understand that game doesn't have to have aim, but well, with progressive unlocks it already kind of has one impied.
Secondly, since in KT upgrades were mostly bought, and 'quest' were side activity, there was a reason to go on despite already completed 3 avaible quest. Here, if I completed 2 quests and this is to refill health when full, and are 2 lifes below max, only smart action is to let them kill me and start anew, with health refilled and 2 new quests to work on.
Really, for objective oriented player, this is great fun except part where you have to die for new objectives.
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i haven't finished the game yet but i wish the rainbow and the ghost freeze time or the speed of that furry thing could be upgraded with points
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Dear developers (Juicy isn't the only violator of this), the three objective system is not a fun gameplay device. Please stop using it. Intentional death is not fun. Completing objectives that would have been complete long ago if it were available is not fun. It takes away from the game as a whole.
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Kind of a shame when intentional suicide is the metagame of an otherwise survival-based game. Once you clear your three objectives, the best course of action is to kill yourself as fast as possible, since you can't start work on the next set until you die and going for a high score before unlocking everything is counterproductive. I'd say either replace completed objectives immediately or, at bare minimum, swap them out once all three are cleared; either option would diminish the tedium and streamline the fun factor of this otherwise-enjoyable game.
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This is one of the coolest games I've played in awhile. Pacman-esque with enough original content to be addicting. Great job Juicy Beast!
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Naked people, naked people everywhere. And that is when I knew in the kingdom of the nude, the man in the gopher costume is King.
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I think you should use the objectives to earn points, when you earn points you can then upgrade the character more, speed, health and other characters for example. I think the game needs this otherwise it becomes repetitive and somewhat boring.
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The green zombies become a giant waste of time in the later stages. Perhaps you should reduce the number of green zombies that can spawn every time you complete a challenge, so by the end of the game there are none.
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I like the questing system! Very nice how you can improve and have every time new things to look at. Thanks for sharing this game. :-)
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This game raises a great question about the zombie apocalypse that is often overlooked. How will bears feel about it? And will they wear suglasses? And will they find boxes full of rainbows that causes them to become and invincible and eat all of their enemies?
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Great game, lotsa action. The grinding is balanced by the achievements/rewards system nicely. The difficulty is well balanced with the addition of new monsters as you last longer and longer. It needs a more visible something to indicate when your abilities that make you invincible are about to expire.
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I think that the only thing this really needs is a main menu to go back to. It feels a little off to only have the replay from the game over screen each time.
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i don't really enjoy the long intervalls (however you spell it) between rainbow crates... at one point i couldn't even move because the entire field was covered with zombies... pretty much instant death