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You: I have saved all of the princesses!!! Where's my reward? King: Good, where are they? You: ... they fell into the lava.
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"Sir, there's a tower that's at least 25,000 meters high!"
"So?"
"It's full of monsters!"
"Leave it be, what's the worst that could happen? Now where is mistress #12?!"
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I died just as I was getting on my rocket to get to a princess, and the rocket tried to carry my corpse up to the princess before falling into the lava. It was the most beautiful thing ever.
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Damn, hell of a fun game, and if you ever need a laugh just pay attention to some of those floating spike monsters' faces.
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Where even is that lava coming from? Are monsters vomiting lava down there? Is that tower underground? Is it all a dream? Or is it because the knight farted on liquid gas? TELL ME!!!!
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One thing I would like to see in your games is a quality change button. My computer tends to lag like crazy whenever the skeleton shoots his ray gun or the dragon breathes fire. Still an awesome game though.
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GREAT game ! 5 stars easy !
I especially love the monsters design.
My only regret is that the final boss battle didn't feel challenging enough and too long on the whole.
+1 for making the mobs look different in survival mode.
(Also : I hate wizards !)
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As much as survival is really fun, it would be nice if there were checkpoints where we could just get right into the action at the higher distances. Took me a long time through much RNG to finally get all achievements but I don't feel any replay value afterwards because I dread having to work up from 0m all over again.
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For anyone wondering, I did testing and found that the system of damage in this game is based on "levels";which means that a yellow baddie, for example, is level one, while a purple spike worm is level five. The amount of hits it takes to kill an enemy depends on the difference between the level of your sword and the enemy's, so long as their level is higher. For example if you have a level 3 sword versus a level 5 opponent it will take 3 hits to kill them, equation (s+p-e)+1 where s is the level of your sword, p is whether or not you have the "enchant" potion effect, and e is the level of the enemy. If it goes below 1 hit it automatically rounds to one hit. Bombs work this way too, where (s+b-e) as the damage where b is (l-1), where l is bomb level.
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i absolutely LOVE this game. i just have one complaint though: i feel like the final boss could've been better looking! :P lol...seriously though, i feel like using the "troll face" from EVERY meme out there was kind of a cop out.