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The game is really good, the graphics, music and gameplay are awesome, but the controls suck. It's mix of absolute and relative doesn't really work. Since Shen Long doesn't flip, I'd go for relative, it would work great.
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Its a really nice concept and the art is beautiful. But it could do with a little more depth.
I think the problem with the controls is down to a conflict with what the player expects to happen. I notice that you can get a tighter turning circle if you push two buttons at once. However, if you are moving almost directly away from the direction you want, pushing two buttons means that they sometimes cancel each other out, so the dragon doesn't turn. (This depends on the exact geometry.)
I really like the sway the dragon has. Could you make it flip around so it isn't upside down if you are going left? I imagine it could do this very nicely with an extra twisting animation.
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i second Vaetrus. controls are annoying.
still its great concept with beautiful graphics (well ghost could use some more complexity)
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Not bad. though the controls need work
It would have been better with mouse rather then the current arrows set up. (or at least a 8way control)
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I don't like the fact that it's navigation and standard oriented. I would rather the turning direction is oriented to the head of the dragon. So left is towards the left, not stage left.