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How does an enemy dodge your shot when he's stunned? In the beginning there's no point in going to the blacksmith as you will be upgrading everything often when you first start. You do die a lot in the beginning but after awhile you become almost indestructible. I'm sure the game must get extremely hard "after" the hard badge, but I lost interest after I got it. This game does get very, very repetitive. I left with over 17 million in gold and 122 unspent stat points. But after the hard badge there wasn't anything more worth playing for.
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This game desperately needs a way to sort the inventory. Manual sort would be sufficient, auto sort would be eve better.
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Playing as warrior on 3rd island right now: keep earthshaker and bloodlust low level, spam bloodlust with claymore or if you have high stun use normal attacks with a dagger, bosses attack slower if you are right on top of them.
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If you accidently sold a quest item,, you can buy it back from the same guy. Or reload the game and the quest item will be back in the dungeon.
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@fennel69, If you accidentally sold a quest item, just go back to the main menu and reload your profile, you can find the item in the dungeon again.
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While I can already see that all that #kaocre said is true, this still is a game with a lot of potential. It's got nice retro artwork, a brilliantly retro soundtrack (really, where is this from!?) and the animation holds much vitality. It's a solid game in other words. But yea... an overall storytelling would make this one more than just a grind / waste-some-idle-time gameplay. Get this game a player-visible roadmap and versions and you're good to go awesome.
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i'm block in the second island i've never find a unique dino in the level indicate and i kill all monster in one shot (2000-4500 dammage) it's become really boring
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Extremely tiresome instead of challenging at all. Dying is but a mere annoyance, and the only time I was genuinely frustrated was at the Rhino-things that kept oneshotting me with their rapid-charge, rapid-fire fire-breath.
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Being able to toggle the level of your skills would be a good addition, instead of being forced to use a higher costing and higher cooldown skill.
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wow you gotta do smth with that archer man, it is nice to shoot all those mobs from a distance....but the high-level bosses can move so fast and evade all my arrows?!?! and I got a OHKO? what kind of joke is this
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PLEASE take out the weird voice samples when performing attacks, I can imagine that it was done in best intentions, but really, it kills the mood and gets annoying. Rather add some awesome soundtrack music, please! ((—:
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I really hate how in so many fantasy games, the only available female class is mage. I like having a female avatar but also prefer warrior class.
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While I can already see that all that #kaocre said is true, this still is a game with a lot of potential. It's got nice retro artwork, a brilliantly retro soundtrack (really, where is this from!?) and the animation holds much vitality. It's a solid game in other words.
But yea... an overall storytelling would make this one more than just a grind / waste-some-idle-time gameplay.
Get this game a player-visible roadmap and versions and you're good to go awesome.
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Balance badly flawed for archer. All that dexterity does NOTHING against a 2 star monster or better... so half of your "main focus" as a class gets thrown out. Like someone else said you are forced to drop everything into vitality to not get one shotted.
Other BIG problem is that every spell increases the cooldown as it is upgraded, in many cases this starts to make the spell useless/suck as it's cooldown becomes too long to use effectively.
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nice design but tedious game. you may also want to look into your system for when upgrading weapons and armor with souls because i had an 80% chance fail five times in a row
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Some items better than others but have low price to sell than others. I don't get it much.. And I'm still trying to understand which colored items are better and valuable. Otherwise, it's a nice game. I will try to complete all 5 island to get my achievement.
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The difference between normal monsters and even champions / elites / uniques is ridiculous, especially when it's one of the starter quests. The grinding aspect is tedious, all fights are the same, and while it looks cool, it's got very little meat to it. =/
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Somewhere around the 2nd or 3rd Island I started spamming Blood Lust with a Claymore. Didn't need anything else through to the end.
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Lame looking game. Hate how the characters look. You tried to focus on making them look real to the point the attacks and all that aren't fluid looking. It looks poorly made. Movement should be w,a,s,d