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the difficulty curve between 1 and 2 is horrendous. island 1 is super easy and easy kills but island 2 is skills or die.
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All I did was grab the archer and use lightning shot from star to finish it stays at about 1.0 the whole game and has a high stun chance so enemies can't do anything
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very glitchy game. first battle and i get stuck in the items page. The "go back" button just changes my screen between the battle and the items screen. There is no way to exit. My character cannot move, she is stuck in the bottom left hand corner facing AWAY from the enemies and unable to do damage unless they are right on top of her. Fix the pathing and add some buttons that allow for an easier escape back into the dungeon map.
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@Jannie7 Deathdealers only Spawn in one specific Dungeon on Island 2 so if you don't find any Deathdealers just go to the main menu and than again in your character, now all monsters have respawned.
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Hello! Can somebody help me? I'm stuck on island 2 in the deaht dealer's blood quest. I've got 15/16, but I can't find any additional death dealers on the whole island. Respawning creatures are never deathdealers. Do I have to kill a specific one?
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tip for easy win against champion, elite, unique and legendary(archer):
in the beginning train strength and vitality
than mostly willpower and strength
->willpower will lower your skill cooldowns
further you will need about 5% mana steal
through this you can spam bow slam every second and no monster can touch you
also you can keep the enemy in stun when you got lightning arrow at lvl ~15
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@demonicangel0311 the game saves the data on your hard drive, so you can't access your saved game from another computer (like the one at work.)
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i made it to island 5 before i went to work..........i wanted to play for lunch but my saved game is gone could someone tell me what happened
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I have to complain about the respawning. I'm stuck because a Unique Monster won't respawn. I've killed it about 100 times and now I'm starting over. Major flaw.
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def needs work on movement, i hate needing to take special care to walk around 3 bosses, and the bosses do nothing based on their level, i killed a level 3 boss and then a lvl 1 boss killed me and they were the same creature...
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sorry, thanks for the work on making a game. Definitely better than I could do. Movement is awful, graphics are not that good. The whole plot and atmosphere is non-existent. Thanks anyways. Sorry if ya'll disagree
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The game is good for the first 30 levels, but would like to fight more monsters/different monsters than the 4 basic types. Plus the money earned you really cant spend on what you want, vendors have a limited selection.
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Can carry huge amounts of equipment, potions, and books, all while wearing armor and carrying bigass weapons. Can't wear more than one ring at a time.
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"Stay away from bosses??? PAH. I'm not a wimp. Elites don't scare me. BRING IT OWN. I GOT NEW SWORD." Last words of Charles the Warrior.
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This is a good candidate for a "sequel". It's a good dungeon crawl, like Diablo, but could make a campaign mode or story mode so it isn't a never-ending dungeon hack and slash.
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Wow, the hard badge should be worth more than 30pts considering how long it took me to get. Archer is by far the better char between the three, I guess mage would be good also cause she is "ranged". I made the mistake of using the fighter... he is real good the first couple of maps then just gets owned in the later ones. Archer is hard at first, but well worth the effort of leveling him up.
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I know this is an older game, but there is something that has always bothered me with games like these... how in the world can you dodge while stunned?
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This game suffers from typos, tedium, and strange design elements. If a warrior is practicing a skill, why does it cost more and have a longer cool down? Skills should become faster and cheaper as they level up to represent improvement, not become less useable as the game progresses.
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Impossible to do. I'm lvl 13 warrior whit only purple equipment.. and still the first quests to kill the unique monsters is impossible to do. they still kill me in 1 hit. There are no more monsters to kill to keep leveling up.. and no other islands to go to.
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Comments on the UI: story element needs help, game is very random. Come L4 and all i want is more cyclops souls to keep my cast speed when i increase spell power on FLAMESPRAY. Has potential if a bit of work is put into the user interface =no sense of achivement. Helps would be achieve quests in a linear order would help with increasing difficulty (work up to legend) instead of all at once. Mybe something to enhance a particular bonus type. How many random mobs do i have to kill to find an item with the elemental damage? An additional forge screen (Alchemist/Enchanter?) in addition to blacksmith - make it expensive and/or add more mob types - to specialize eq affects. Other suggestion for playability is if there's a way to add a puzzle element to the dungeon maze. Yes, it's a random maze, but could put a quester on a stairway and make you find something from somewhere else. In the end, game has lots of potential and a great job getting it to where it's at.