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like the concept, but I feel it happens too easily that you choose an evolutionary path that makes it impossible for you to ever make it.
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The controls are flakey, the instructions are vague, the boundaries are very weird, the starting point can instakill you, and the game is a little too challenging (possibly because of a combination of the above). That being said, I see a lot of potential for this if it is polished up a bit more. 3/5 pending the next relase :-)
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oh yea the controls are good and if people complain about the slow sloppyness of their virus then blame yourself for not purchasing the right upgrades or a good computer.
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very good game i give it a 4.5 for idea becuase it goes deep inside the games like pandemic and is very good so i give it a 5.
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really cool game but it took forever to get how to control the virus.. at first i hardly knew which thing was the virus.. i had to read kyriva's comment to know how to use the controls..
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Detection is off ocassionally. A little graphic showing you when your powerups are able to be used would be good as well.
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Fantastic idea, but it was very hard. Give more points per lv up and give a way to kill some of the obstacles like the antibiotics in a different and updated version. All you need to do is tweak it a little.
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A very good idea suffering from rather poor execution, I can hardly think of stuff Kyriva didn't mention, maybe some form of gradation in the evolution department? So that you can see how many of each upgrade you bough?
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Good idea. Instructions aren't too clear though, i.e. forward is accelerate, left and right to steer. Since you are not allowed out of an area, some kind of warning could be given. The detection is a bit off, sometimes I go right over a cell and it doesn't change colour. The white blobs are too difficult to get rid of, you kill those that are holding onto you, but as it takes quite a while to get free, more come and grab you. The little things chasing you also appear to lose their effect from 'house' onwards. Also, it's possible to start on a green blob, which kills you instantly. Some information about how the different levels mean risking more lives for more lives if completed would be nice.
As I said, it's a nice idea, and most of what I said above is just instructions
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Its a Good game, but preety hard, Needs a Save Game Feature and the fact u lose health when you arent on screen is damm annoying, if any1s making a sequel to this game, PAY ATTENTION TO THESE COMMENTS!!