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The arrow keys seem to stick a lot, don't know if that's my fault but awesome feature to have pre-made tracks right there in the menu though!
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All I think this game lacks is the ability to save tracks and play them on kong, Also a possibility of badges would be nice.
Unfortunately the development effort to add that to the flash version was just too much which is why it currently only exists on Kano Games. To improve performance we have a version in development that will be re-written in HTML5 where we plan to bring to Kong and will give those features.
Well you know what they say riding a bike isn't easy at first but... Definitely good feedback though as we will look to add a tutorial of some kind for future versions.
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great, I was reading all the comments and thought to myself: sounds like fun! actually it is fun...but did anybody try to press "Down" to slow down? Right, you do a face plant. every time. funny the first time, but why include a suicide button?
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100 Jumps Fixed: k, only 100
*5 mins. later: k, jump 20 after 10 tries
1 hr. later: k finally made it to jump 20
?: still loses at jump 20, looks at time: I'VE BEEN HERE FOR 3 HOURS! FUUUUUUUUUU
It is a super hard track, takes a lot of practice to complete that track. We are working on adding checkpoints so hopefully we will have an update here shortly. Check out @pkbelg's run over on KG for some tips: http://www.kanogames.com/free-rider-3/track/1032-100-jumps-fixed/race/1009679
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This game is impossible on a slow computer. Especially with a cat on the computer table. Don't get me wrong, it's a great game. These are more of my own problems.
We can't do much for the cat but have a version that should perform well on the slowest of computers, understand that doesn't do much for you right now but should give you something to look forward to!
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Very fun! all though No. 2 I found was a bit better like the built in track sharing! And glad Free Rider was added to Kongregate!
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I'm a fan of the free rider games, but what happened to all the vehicle choices? Those were perhaps the most fun part of the game. I also seem to have a problem with the change direction command, it only does it when it wants to. I don't know if it's just me, or if everyone has this problem. i'm just saying you might wanna check it out.
Could you expand on that a bit? We added quite a bit to FR3: player saved replays, challenging friends with best times, added functionality to track editor, increased play area and improved performance over FR2.
Larger gameplay window, several performance optimizations over FR2, player saved replays, best time trials, added functionality to track editor, tons of tracks and a full dev team behind it!
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wow... disapointed, i played all theese tracks in canvasrider and they ran a lot more smoother than here, the game is too fast and the physics are crappy
Thanks for the feedback! We have a new version of FR in progress that in our testing so far will far exceed the performance of canvasrider. We made the decision to release Free Rider 3 to conclude the flash versions of the game and to let everyone know it is back under active development with a full team behind it, we also wanted to get feedback from the community of players! What tracks did you have issues with? As for too fast, are you comparing to FR2 it should be identical. If you are comparing to the previously mentioned cloned version of the game will have to disagree with you in that we actually find it tough to play as a slowed down, isn't the point in racing to go fast!
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why should i have to make an account on another game website to save the track i have made. this is a terrible way to make people go to your website.
Creating / displaying a track database from within a distributable flash game had some limitations as well as technical issues. The official track listing for FR3 is on Kano Games as well as saved replays and best time trials. We do have a Free Rider version in development that will be re-written in HTML5 and will make its way to Kongregate with more features over this version.
We made several changes from FR2: increased size of game canvas, improved performance, player saved replays, time trials and most importantly we have a dev team behind the game!
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I wouldn't necessarily say this one is worse than Free Rider 2. The main issue about this one is the lack of vehicles (but you said you'd make more if there was enough demand). I also miss being able to make my own map on the game, not on another tab. Other than that, I think the improvements are great! I'm glad we can finally be able to browse through other people's maps with ease.
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I liked the first 2, but this one is a huge disappointment. The physics are really messed up and unrealistic, and even the easy levels can be difficult if you are going in blind. Also, it is a bitch to have to deal with starting from the beginning after failing EVERY SINGLE TIME. 1/5
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Too dificult to manage the bike in the first 20tries. Is that because I did not played the previous games? Nevertheless, It Isuppose it should be with a better playability in the first place. Great engine, by the way, congratulations.
The bikes do take some getting used to, the mountain bike "MTB" is easier to control than the BMX. Did you try roller coaster track? That one is pretty easy, all you have to do is hold down the up key!
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What happened to this game where is all the vehicles the second one was 100 times better than this i would play free rider 2 for a minute instead of playing this for 10 minuets just terrible *facepalm
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I'm a fan of the free rider games, but I think this one isn't as good. Before I used to spend my time making fun tracks and trying the different vehicles on them, but now I only have bikes, and with the bikes the wheels always try to leave the ground so I can barely survive on flat ground. This game isn't bad but I think Free Rider 2 was better.
Based on some of the initial feedback we added the track editor to Free Rider 3, if you have any more feedback for us let us know! As for the additional vehicles, over 95% of the tracks created were with bikes, if there is demand for new vehicles or ones from FR2 to be re-added we will consider it.
Larger gameplay window, several performance optimizations over FR2, player saved replays, best time trials, added functionality to track editor, tons of tracks and a full dev team behind it!
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I have one question: Where did the truck, hot air balloon, and weird blobby thing go? Love the game, but the different vehicles were my favorite part of FR 2.
We took them out from FR3 because +95% of the tracks were made with MTB / BMX. If demand is high enough we would definitely look to add some new ones back in!
LittleBigDude would you mind helping us understand your bad review by giving some more detail. What mechanics are you having issues with? The physics of the BMX / MTB or something else?