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Things that need fixing: 1) Tower Description/names in the Build Menu... i want to know what a tower does BEFORE i build it. 2) The GUI and fonts are really tiny. Maybe make the game screen bigger. 3) The game has 0 balance. I literally beat every level with only a Sniper and Tesla... all other towers are useless. Enemies don't scale, tower upgrades don't scale.
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anyone know why my missile launcher wont shoot? only on mission 5 but im confused after spending my saving on missile launcher it not shoot.
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First of all I have NO idea what each unit does. I have to guess.
Second of all, where the hell is the cancel button?? I click on a unit and then decide to not build it, but I can't do anything about it. I HAVE to build it because I have clicked on it. What the hell is that?
There's also no exit button, so if you're in the middle of a mission and you want out, you're screwed. You either wait, lose in purpose so that the game will end, or you restart the page.
This game needs a LOT of work. And these are very basic things. These are things that you expect from a game from the 80s, not a game in 2016.
A basic game menu where you can exit during the game, canceling your choice after clicking on a unit, a text that explains what the hell the unit you're looking at supposedly does? How did that game make it to kongregate? That's not even an alpha version.
I'm sure there's going to be more issues with it but I can't be arsed to stick around and play any more just to find out.
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Wow GameJoose. Every single comment is 'upgrade the difficulty' and you can't get passed level 8. Just wow. Game much?
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Quite fun for beginners. I like possibility to move the tower. It's interesting. But very very easy. The same strategic could be applied on each levels.
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Neat, better than some, a little too easy. You never need anything but tesla towers, they take about 1200 to upgrade fully. The easiest fix I can think of is to limit the cash upgrades. Say, no more than 5-10 upgrades. It's too easy right now to set 5 tesla towers (all you need until round 11, then you just need 6-7) and tab to something else. Also, next wave should only take 2-3 seconds max to pop up (I'd honestly say 1 second, just enough to not do it by accident). Good basis, though.
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Level 8 is my pain of the game BUT what makes it worst is when a total 5 power-ups on upper right screen is lit up & should feel confident no tanks or armored vehicles will get by your defense. (SH-T) 6 passed by & lost only 1 tank!!! There's really NO control with this game & "A'I' wins every time. Played over 6 years w/Front-Defense & can't get passed level 8.
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Keep playing Mission 2 and keep spending your War-Mart credits on the 'Bonus Start Funds'. After a couple of rounds you will have enough money to buy everything you like. (it's probably a bug)
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Starting money +100 for $1000 is an incredibly OP upgrade, and the solution to every level is tesla tower spam. Gameplay wise, this is brain dead. I'm actually really impressed that it doesn't lag, though! Lots of TDs with simpler graphics lag way too much.
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immediately invest all your money into additional startup money. keep donating to your startup funds until you can fully upgrade a sniper tower before round one. one fully upgraded tower will cover most of the map and will take you through almost all waves in the first matches. after your first, build a second sniper tower and fully upgrade it. placed right, two towers will get you through most levels by themselves. continue donating to your startup fund, and only use the towers you need in each match, pretty much adding only one sniper tower every three or four levels. the more money you have at the end of a match, the more money you get as a reward. since you can add to your startup fund an unlimited amount of times, this adds to your end money, and thus your reward money (as long as you don't spam towers) this adds up quickly, and after repeating a mid level a few times, you will be making 20k each level and can easily buy anything in the store very quickly