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hmm some buggy moments that get annoying. The timer could be better. Im not sure why you make us wait til th etime is down to 3 seconds until we can let the next bunch out. Makes it a bit tedious waiting. Also on the bonus game...sometimes the bullets hit..other times the bullets go right throught the dudes. a nice start.
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oh and the extra starting money haha. start off a wave upgrade the telsas and walk away. i can win the whole thing while watching some spongebob ^.^
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Same strategy wins every map, no need to think. Waiting for the waves to start is time for thinking. Can't think about the game: start thinking about playing something actually fun.
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lmao this game is so easy. 2 sniper towers placed anywhere on the map and upgraded wins the game, 2/5 cause it's not a maze game.
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can it have opposite mode so u can send the enemy and try to destroy the base is it should cost about 100000 gold and you can bye new enemys to send + this is you like the idea
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need to pay when build a tower and multi buy or spend all money on upgrade button it takes a while to spend money when rich
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the "next wave" button is kinda messed up sometimes you hit it and you get the coming wave and the "next wave" makes for a surprising time.
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Seriously? 3.89/5? Who's giving it 5? It's missing several of the key components to a good TD, things that anyone who's played a few of them will find lacking here. Just from playing the first round I can offer these suggestions: 1) tower descriptions - Very basic, very essential. What does a tower do? A mouse-over popup would be cool. 2) Drop tower w/o buying - Spacebar to drop or cancel a purchase would be cool too, I shouldn't have to lose $25 just because of a mis-click. 3) Money or score bonus for hitting "Next Wave". A reward for better tower placement = cool. 4) Hot Keys, not a necessity, but very useful. 5) ... actually that's it for now. Otherwise, pretty good game, I'm still playing it so I guess it can't be too bad. The lack of tower info is wicked annoying though. Good graphics and sound. I'll give it a 4, despite my gripes. Maybe that's how it got a 3.89, everyone's giving it 3s and 4s. :)
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Very, very poor game.
I loved the first game in this series, but this game was kind of a joke. The main problem was balance. With only a few starting cash upgrades you don't even need the cash you get from killing enemies, you just fully upgrade a few towers before the first wave and then sit there for about 10 minutes watching the waves just go by.
There was a lack of information on what you were buying, much of the text was too small to be easily read, and the graphics were considerably worse than the last game.
Not only this, but there were quite a few minor bugs that should have been removed during testing - If a tower has a decimal place in its ROF or damage or range, there will be 5 decimal places, rather than just the necessary amount. Also, quite often a click will do nothing when you try to move, place or select a tower.
I didn't think it was possible, but it looks and feels like you made a crappy, cheap ripoff of your own game.
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I understand the comments made regarding the ease of the game, but the truth is that you've made a very realistic game. Troops and Vehicles would not be difficult to destroy if they marched in a defined pattern, especially if you are able to dig-in before hand.
To silence the critics, perhaps add a difficulty modes one after the other only accessible by completing Easy->Medium->Hard->INSANE->YOU WILL LOSE!
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2/5. The game got boring after 3-5 minutes. I beat the game using ONLY the 400$ tower and spending all my money on the extra starting cash. The sniper missions are boring and HORRIBLY inaccurate. Needs a lot of work, which, by judging from the lack of your comments to other people tips, isn't going to happen.
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Level 8 is my pain of the game BUT what makes it worst is when a total 5 power-ups on upper right screen is lit up & should feel confident no tanks or armored vehicles will get by your defense. (SH-T) 6 passed by & lost only 1 tank!!! There's really NO control with this game & "A'I' wins every time. Played over 6 years w/Front-Defense & can't get passed level 8.
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I would like those who comment that this is too easy to tell me how to beat mission 13. I'm using 4 particle cannons, 2 missle launchers and 6 tesla towers, all maxed up and I can't beat mission 13.
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This is too much shit,
I had full health up to the last wave where 1 tank passes through my defences and i fail the whole thing, 55 waves wasted.... needs more improvements in a sequel like a boss at the last wave and more player health and/or upgradable health at War-Mart
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This is an idle game... Once you set your towers, leave the game running and come back to see the results. How else could one explain the fact that the waves can't be sent right away rather than after several precious seconds?
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(part 1/2)
This is a nice tower defense game, but as already mentioned the balancing is really bad plus several usability issues:
(BTW: I always have "fast forward" active, so my mentioned seconds are bit shorter!)
1. Missclicking a tower in the tower selection buys the tower, impossible to "deselect" and click onto another.
2. As you have "bought" a tower but not placed it yet, you may buy more towers (questionable as "deselection" not possible).
3. The ingame menu is well hidden: pure coincidence I pressed "pause" and found it!
4. A wave is beaten within 2-8 seconds, but the "Next" button stays blocked for 9 seconds, keeps you waiting for too long (anoying).
5. Waves take over all 15-20 seconds to reach their goal - even these walker thingies. The "Next Wave" timer is set to 50 seconds for them. Why this wait? You won't build more towers in the mean time! (Maybe adjust this timer to the game speed?)
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(part 2/2)
6. In "War Mart" all you need to buy is the limitless money upgrade -> more money, but same turrets needed ingame -> infinit score + more money to purchase.
7. The "purchase" / "cancel" screen in "War Mart" might be helpfull at the start to prevent you from missclicking expensive towers. In case of the end game, it takes far to long to increase your starting money.
8. Level balancing is bad to that point, that the last enemy is like 10x harder. This gives you no feedback during the foreplay, if your defenses need t be increased.
9. Level balancing is bad as well, as you have infinite money to spend really quick! Easy to complete and no real "highscore" experiance.
10. Music gets anoying after a while, a volume or mute setting would be nice.
Really nice graphics but to many issues. Maybe a better upgrade system in "War Mart" might solve part of the balance. Do never allow unlimited upgrades, affecting the score to upgrade more!
KEEP IT UP :)
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I was stuck on Mission 12, very tough tanks! Keep repeating easy levels and buy CashStart. Particle Beam Cannon (the orange one) is a must for tanks, with max 150 dmg per sec. the best weapon you can get. Ho ho ho, go go buy buy dozen of 'em, and bye bye bad tanks. Tesla tower is good for first 11 levels, 16.6 dps. DPS is the main concern here, not budget. Peace!
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it needs and update that will alow you to seend many waves at once because i am typing this while waiting for 45 seconds now that is eratating me so plzz update this plzz
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hey all the enemies are dead what now? o just w8 2 minutes so you can send the next wave 3 second early. or in other word fix the skip button
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the wave delay is anoying because I wrote this in the time it took to make the next wave which is sad. + if you agree
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Here I sit, writing a comment because the next wave button hasn't activated even though there is nothing left for me to kill this wave...
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Great game, but a few things. As many others have stated, the game is rather easy. Barely any strategy involved. Another thing is even when you upgrade your towers fully, the sell price never goes up. Last thing I noticed was the lack of increase in price when buying things from the war-mart, like the money bonus. It's always 1k. A level indicator for things like that would also be helpfull.
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1st: Get Sniper Mission 1;
2nd: Buy Bonus Start Fund's;
3rd: Keep playing the sniper mission and buying fund's (each time you'll be able to buy more and more funds. Grows exponentially), until you get ~$50k of Start Fund;
4th: Buy Particle Beam and Plasma Cannon;
5th: Beat the game!