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in sted of line for the stats should have a number so you know how much damage and stuff and you should be able to see next enemy hp and speed intrest rate every wave you compleate and show what you get for next upgrade and possible when you upgrade towers make them change so they look a little more ba every time
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also... the range tower, when upgraded shows a larger effect range.... but only effects towers right next to it, still..
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I got through the game with only snipers. They're way to overpowered. And max out Mercenary and the enemies won't even be able to spawn.
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needs a fast-forward button... maybe a visual representation of the upgrades (have the tower change slightly)... and a menu button with a restart stage option...
i really like it, though... good on ye for letting the end user have a hand in guiding development...
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too easy, simply make a chokepoint with a MG & couple of shotguns at the enemy entrace, sit back and wait. Enemy needs the ability to break through (tougher, faster ?)
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1) automatic waves is buggy 2) need a "restart level" button 3) need a diff level like normal= +20% enemy health and +20% upgrade cost +20% gained points; hard = +50%; your'da hero=+100% ^^ or something like that :P 4) im not sure about the action points.. is it 1 for each map? or depends somehow from gained points? 5) its not finished yet still my fav TD on kong :D keep on good work :)
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improvements on what is already a great game
speed up button
Like to know the effect of an upgrade in numbers
choice of hardness at start, game is still too easy
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There are still some balance issues. Huge improvements though overall! Would love a "return to menu" option on the battle screen...or a button to forfeit a battle. Would like to be able to reset my skill points. Would like some indication of what kind of bang for my upgrade buck I'm getting. Would like a hotkey for "next wave". Crashed on a "mission failed" screen...clicking "okay" simply kept me on that page (had to refresh browser).
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This version is indeed a lot better than your first. However, it would be good if you could balance the upgrades so they made a bigger difference, perhaps fewer but each does more?
Also, it would be great if you could add a speed-up button or slider.
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mine is glitched the little bar door thign slides and then it goes back and now it is flashing the screen says i have everything done
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Small suggestion- if you're going to list the enhance towers numerically ("gives a 20 point boost to range"), can you list the tower's stats numerically too, so we can see how much that is?
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ah, yes the automatic wave button doesnt let itself put to manual again. .... and, if i invest my points into "mercenary" the already so easy game becomes even more easy. introduce more difficulty levels.
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Yeah like others have said, a way to increase the speed and/or send the next wave would be good.
I also think that as well as the visual health bar at the bottom during each game, it'd also be helpful to have the amount of health (displayed as a number i.e. 40/100) across the bar.
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needs more variaty of enemies; a little bit too easy; needs better soundeffects for weapons; nice graphics; overall, a good beta
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just a small suggestion: like Zenshino add a pause button and be able to change graphics quality and a restart button or back to menu button be cause I screwed up in the beginning and had to refresh the page to start over good game though 5/5 cant wait for the final version to come out!!
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Good improvement. It needs some balance work in terms of upgrades vs buying new towers, but the thing I'd most like is a way to turn off effects (rocket tower's shake). I personally don't like it, and it eats cpu.
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The "Automatic Waves" button is a great addition, but I have noticed a flaw: it sends waves *constantly*. It should send a wave, then there's a timer indicating when the next wave will come. Or here's an idea: how about an adjustable slider, letting you pick how fast they come? And you get bonus points for making the waves come faster as incentive for challenging yourself.