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way too easy... but since it is a beta i think you can improve a lot by balancing the enemies, giving them more extra hp each level for a start
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Machine gun way to powerful. You can beat every level with 10 machine guns pretty much. Upgrades are worthless too. KEEP COPYING AND PASTING THIS!
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Checkmark: Machine gun way to powerful. You can beat every level with 10 machine guns pretty much. Upgrades are worthless too. KEEP COPYING AND PASTING THIS!
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great game liked it needs numbers not bars so you can see how everything affects other then that 4/5 i hope to see a new one
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Found a Bug, After all rounds are done you can contin click the next wave button and go ta waves more then max wave like "wave 24/12" but no enemies comes.
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forgot a few things
the bars for health damage range and reload are meaningless to players
can't see upgrades from upgrade towers on your towers
not sure, but i don't think the global upgrades are seeable.
would be nice to see numbers. like a base number + global modifier + tower modifier=total damage
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distastefully easy... level 6 was the first time i built more then 3 towers... i buily 4
still can't click through the scoring
can't restart rounds, or return to the map
range circles are almost impossible to see
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great graphics, but in the night games there should be some better shadowing effects for fire, gunfire, and the electric gun thingy.
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as long as this is only the beta version, i think the real game will be awesome, i think it is great that there are no 100000 different enemy-typs and the upgrade system ist great too.
5/5 in expectation of the real game :D
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there is a problem with the support towers for when you place 2 range increase towers next to each other it shows in the info for that the range increases as ifyou upgraded but the range on the map doesn't increase so the info panel needs upgrading or make the effect longer but if you did that you could form a network of towers in the middle that allowsany support towers added to have tyhe effect over the whole map
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i have some suggestions: 1. show us how the turrets get improved, like an outer ring higlighted in blue for range. 2. use numbers instead of bars for upgrades 3. increase the amount of time between auto-send. 4. give us more skill points. about all ive got right now
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Heh if you get to the last wave you can keep adding empty waves. Need to add something to stop allowing waves when your on the last one.
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Skill shop, once you go in you never go out. This is a little beyond retarded with all these bugs now. I've followed this game a bit, it looked promising, but a complete lack of you playing your own game and tweaking accordingly for gameplay is painfully obvious.
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Great improvement from last beta. just a few things:
-More enemy types (maybe flying?)
-actual numbers for the tower stats
-some balancing on the towers. the machine gun is too pwerful, etc.
Great game and plenty of awesomeness already 5/5
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Wow, nice TD-Game.
Some improvements would be nice. e.g an upgrade cap, different specialisations for the towers, Flying Units, An Ingame Menu, and so on. Becomes 4/5 from me and Faved :)
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After playing with it some more, the machine guns are vastly overpowered. On nearly all the levels you can place 2 or 3, upgrade them a few times and just sit back until the level is over.
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awwwwww you can spend your action points on a skill even if its "maximized"... so i wonder if they still count but i cant see how many point i spent... the coloured circles are lookin good but maybe you shall write a number behind the lines about the points spent... im glad if my comments can help some ^^