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I'm not sure if this is supposed to happen, but my towers are randomly disappearing after 4 turns. Like EVERY single one I place disappears.
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+ Scoring is bugged
instead of score per level resetting, it adds up, so to get high score:
do all levels, do last level a few times, and then do other levels again, since you start the level with the score there was last on your bord...
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this game is honestly way too easy. Im usually terrible at these games and i beat the levels without losing any lives!
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nice looks
and there it stops
to boring, first levels are too hard untill you level then it's too easy
NEEDS BALANCING
also needs hotkeys, hell just change developpers, or school them better ...
NOT BADGE WORTHY
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There is function for canceling whatever tower that you have selected.
Another missing function is to speed up the game.
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I just kept unlocking towers to see if I could get ANYTHING good...
If you build a maze of mass lightning you win EASILY -.-'
I built that laser tower too, but only to destroy tanks faster...
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alongside all the other problems this game hasn't addressed... the spelling is still pretty poor. why make all the effort to do a big game and not bother with the details/spelling?
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There is a bug, where if you level up at the final wave of a map, you do not get to choose what you get as a reward for leveling up. This really pissed me off.
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ok i wouldve like this game alot. but i have no idea what im buying. all i see is how much it costs. i mean there is no stats watsoever, even after i buy the darn thing. im so confused on how to play this game. the gameplay is actually nice. if u had put some more effort into the layout then this game would be a 5/5. but unfortunetly for me its 2/5 because of the lack of information. i feel if u tried a little harder maybe this game could be up there with the great defense games like bloons.
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Unlock Heat-towers, add some extra cash at start and BOOM you're the man.
Have no reason to unlock any more towers beyond those overpowered basterds.
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Nevermind.. I see what the problem is, you have to stop 100 penguins at the FINISH LINE. Hence the "Too Close for Comfort" tag on the trophy. sigh
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Ok so I used Level 9, stopped ALL penguins before they even hit the "start" line, that's 97 waves, more than 2 per way, so where the hell is my "Stop 100 penguins at the gate" Trophy?
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I can deal with the no hot keys thing... But you got to let me send in as many waves as I want.. Don't make me wait to send them in when I'm good to go.
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Has someone completed this game with all lives remaining on all levels!!!Please share some tips!!
I keep on building a maze with basic towers and lightning towers and it works for me!!!
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The moment you can afford multiple heat towers the game lost all balance. 2+ heat towers at the beginning of a game +some ups = boringness. This game doesn't include anything fundamentally different. 2/5. A bit too mindless for a strategy/defense game.
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The "Stop 100 penguins at the gate" trophy is impossible to obtain, because towers DON'T shoot at penguins when they're close to the exit, and the various area towers (shaker, etc) shoot just slow them for a bit.
Just one of too many bugs.
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Several projectiles will stop in midair or curve away from their target at random, the bomb towers especially. This has cost me so many lives and is rather unnerving :\
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2/5. It was nice game until I got heat wave towers. Place those at the start line and all the levels can be accomplished with this "plan".
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nice game with too many fails if they make a fourth game i hope they will give us more towers and harder levels if you agree. put a +
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Tip to use the broken next button: If the button is enabled, wait for the next wave to spawn. If the time is long, click the next wave button. Otherwise wait for the next timer.
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Wow this is probably the best example of "getting pre-made tower defense engine and add your own sprites" I've ever seen. Graphics are awesome, yet the game lacks SO many tower defense content its almost embarrassing. No tooltips what so ever, not even to tell us "hey placing towers here will block the path", game is extremely unbalanced (get the laser tower and win a level) and easily exploitable, to a point you must ask the developer "how come you didn't see THIS on beta phase??" (place a $50 tower and sell it constantly. You will gain free xp). Its just a big LOL on how nice a game can look and at the same time how little it was tested.
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Like all other said: Too rushed, no hotkeys, too easy, small glitches, didn't save my progress so gotta start all over. Sorry but this could easily been 5/5 but now it's 2/5.
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Horribly easy game. Upgrade steps. 1. Max upgrades. 2. Get to the $300 red laser tower. 3. Upgrade nothing but starting money. To win any level I've seen up to 8, place 4-6 red laser tower(upgraded to level 5 so $600 each total) at the start of the map, or a good choke point depending on map layout. Otherwise, make a semi decent maze of the $50 starter tower, and you'll win every time. Easy enough. 2/5 for completely ignoring tips from previous games that are a must in TD games.
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The game just seems rushed.... Lot of fun to add upgrades and towers, but once those are gone it gets old fast. And what's up with the preview screen? In later levels it never matches the next unit... runners previewed when it's marines, medics when it's tanks.... The little stuff. Overall, 3.5/5
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its really depressing when a veteran TD player can't even beat level 1. maybe if I knew anything about what im placing down then i might have a chance. but i don't. You just "overlooked" that minutely huge aspect of the game, along with the fact that when you release new units a.k.a. cars, release them plain, not with sum healing thingy on them. It makes me frustrated at the fact that I don't know any idea how much health they have, and i never got to kill one. -5/5 in every aspect except visual design