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-Dissapointed..
i think there should be some clue to show what the effect on each tower.
>Hold Shift : Build multiple towers
>Shortcuts for each tower.
>Hold "space" : Upgrade multiple towers
>Change 'send now' button with "nextwave", and we can click it anytime.. so it could be faster.. -_-
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One question...What exactly is the point of adding 90+ rounds to one level? By round 40 if you have made it that far, you pretty much have a solid defense the extra 50 rounds or so are pretty much time wasters spamming the "Send Now" button.
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HALLELUJAH! To cancel buying (e.g. you've selected the wrong thing.) click SELL! This is for BEFORE you actually click on the playing field to plant the tower.
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why here in kongregate, when you first go to the game. its all black. then you must refresh it to load again.. fix this pls.
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The greyed out 'send next' button kills this for me. Games take way too long and they don't have to, since most of the time each level is spent waiting for the next level to arrive after you've killed the last level. That's poor design, as is a total lack of hotkey implementation for placing, upgrading, and selling towers. So much potential in this series, none of it realized.
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TIP: If you select a tower, but don't want to place it, you can click the SELL button to unselect it. I just noticed some people complaining about the issue. (+)
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This game has too many flaws and basically once you have enough starting money, the heat ray tower becomes all that you need.
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kazama bee has made several TD games, all with good graphics, all with the same flaws. Dude: you need a working next wave button, hotkeys, and multi-tower placement. That's all that you need to add to make your games wonderful.
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The tower defense genre is old enough to have certain core features that are almost mandatory for any entry to be considered 'good' or 'solid'. You need creeps, obviously, and some sort of pathing method, and towers to kill the creeps. A fast forward feature. Place multiple towers after selecting a type, or hotkey the tower selections to place. Send multiple waves at one time, without having a timer make a player WAIT, which is decidently un-fun. I love the graphical polish on the penguin TDs, I love the tower and the balance always seemed challenging but not impossible, which is definitely fun, but the actual gameplay has been oh-so improveable!
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why would you want to kill the poor penguins? penguins are so cute! this game is evil!!!! How Dare You Kill PENGUINS!!!
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1/5 not really for the game so much for the third game of it's kind it's shameful there are still massive problems that have not been addressed. I won' list them as almost every comment has allready done that. It just seems to me that the developer could maybe look at these comments and see what people want from further games.
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Really very well done, I actually love this game in all 3 of it's incarnations. However, there are flaws, yet these flaws are what make this game unique. I all of it's flaws were missing, the game would be exactly like every TD game out there, and where's the fun in that? I mean, really, games should be judged on "amount of fun had while playing." So, as I have already stated I had a lot of fun playing this game, I give it 5/5.
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i had a horrible time with this wait on the send now button , most maps around level 50 i was ready to send the rest of the waves all at once for a challenge. it was overly easy to just go afk after you have 10 towers and win. a challenge where i cant go afk and coem back and still be winning would be good
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Feels like the same old penguin attacks game. Although it was an amazing game... i think it just got worst. Tower balance is all off. Machine gun turret is USELESS.
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The 4th tower down on the left hand side is ridiculously overpowered, no need for any other types as soon as you've got a decent amount of starting money.
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Despite peoples complaint's i geniunly enjoyed this game! it could've used hot keys but apart from that it's a great game 5/5 =D
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It's actually a pretty good installment of your series if I ignore the bad points such as the lack of hotkeys, no multiple building function, the unnecessary 100+ waves, and no rollover stats whatsoever.
That being said.. yeaaaaa.. I really can't ignore the bad points at all.
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i rate this five ^^,, because i ove game like this, buat i think there's must be a fast button to appears enemies,,, and canceling button for buy towers,,
grafic and effect its cool ^^ b ,,
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I don't want a [-] but how is this on the "hot new games" and how is it the TOP hot new game? You can't un-choose to buy something, there are mistakes that were made on the FIRST GAME, there are no hotkeys, and the developer has yet to listen to a thing players have said. Players are more important than any tester because they truely give what they feel and we aren't getting paid and if we say something bad about the game, the worst we can get is a [-] (or even a [+]!), not a lost job. I would like to see this developer take into account what the players say...