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on level 5... around wave 26... theres this glitch.. the copters intrude from the top of the screen.. which makes them unnoticable.. and untargetable too..
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A place to click to calcel tower would be really nice.. It's a bit inconvenient to have to hit C on keyboard when everything else is mouse-based
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There is a great way to fully upgrade a tower if you can afford the tower but not the fully upgraded version.
1. Have enough money for the tower
2. Before placing the tower click upgrade 1-4 times depending on available total upgrades
3. Place tower and "SHAZAM!" fully upgraded tower*
Thumbs up if this helped you any! :D
*Money will go NEGATIVE, but DOES come back!
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Now that's more like it! Interface is much cleaner, nice job, kazama! Still some bugs: From the shadows, the aforementioned helicopter bug looks to me like it's actually balloons, that were intended to go north and south, but are instead going east to west. I think you could do better if a unit is accidentally trapped - right now the unit teleports somewhere and apparently prevents the track from finishing.
But it got enough better to rate a 5/5 from me.
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The "score" for each level doesn't really seem to matter much, but it's worth noting that there seems to be a bug (or just a programming oversight) where you can sell towers after the level is complete, but before clicking the continue button, which will inflate your score considerably, by having you finish the level with quite a bit of leftover money.
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very useful "glitch"- at the beginning of a wave, switch to a different tab in the same browser, wait a few seconds, and then go back to the game. This will cause all of the enemies to cluster together, making them easy prey for rocket launchers! + so others can see!
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After you beat the level but before you press continue, you can sell all of your towers to get a higher score on the level.
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o yea i found a glich just puse the game and keep hiting send and it gives you lots of points and it wont send all the waves *be wornd it will send alot but only about 6 waves*
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Everything was said before. Invisible tower glitch. hotkeys for sell and upgrade. fast forward button. Now what's on my mind: Flame tower needs splash. Mortar tower... it's written that it's inaccurate, but I didn't expect THAT inaccurate. Placed near center of the board it fires at the trees on the border :/ I didn't count even a single hit. It's a glitch or a useless, yet expensive tower? Experience idea I found nice, but execution of it no so nice at all. At the beginning you make levels quite fast, but later... It's no fun beating same level again and again to reach next level. I got 4th tower upgrade, and beat last level 6 or more times, just to find that experience bar is still not filled. Overall it's a nice, solid game. 4 from me.
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I loved the original and this is a well-done sequel. The changes improve the gameplay - sometimes make things easier, sometimes more challenging. It still has the basic charm of blowing up penguins, very funny set up - this was my intro to tower defense games and is still a favorite. I wish it had more keyboard shortcuts - for one thing the 1-0 keys for building don't accept my keypad, just the top row. Shouldn't make a difference, should it? For another, upgrade, sell, and pause unpause would be very useful.
Unfortunately, I still get the 'disappearing tower' bug.
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if this game is too hard for you or if you find you need to juggle YOU ARE DOING IT WRONG. as with most TD games one fully upgraded tower is better than dozens of regular ones. a good strat for those of you that continue to suck at TD is to build a maze with the cheap towers and place flak cannons (or missiles if you have them) in a strategic location (so that it can hit air units on that straight line to the other side of the map) and max upgrade it right away. always try to set up your maze paths so that you are forcing the creeps to pass that tower. once that tower is upgraded build another and max it out. a common mistake people make is to build a bunch of good towers then start upgrading them... this is a FAIL strat. also, don't bother upgrading the bullet towers, just use them to maze the creeps and concentrate all your money on maxed out dual purpose (air and ground) towers.
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i like this game, a lot, but the same "invisible tower" glitch is still happening that happened in the first one. every now and then (like once or twice per level) there will be a tower that fails to materialize when you build it. the result is the tower won't fire, but you get charged for it, and you cannot delete the tower. it's very annoying and sometimes it can mean the difference between winning and loosing when this "glitch" happens while placing an expensive and crucial tower that you are depending on. fix this glitch, add a speed up, and then add hot keys for selling and upgrading and this is one of the best TD games on kong.
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I've had to adjust my score downward due to irritating bugs and unhelpful interface. The more I play, the more they annoy me. 1) WHEN I CLICK ON A TOWER OR PRESS A HOTKEY TO BUILD A TOWER, THAT'S THE TOWER I WANT TO BUILD. DON'T MAKE ME PRESS 'C' TO CANCEL MY PREVIOUS BUILD, I ALREADY TOLD YOU WHAT I WANT TO DO. 2) 'Invisible tower' can completely destroy a winning juggle setup.