Play: When Penguins Attack -TD

Strategy & Defense

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When Penguins Attack -TD

Created by:

Mylogo_chat kazama_bee

Rating:

  • Currently 0.0/5 Stars.
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3.7 (13724 ratings)

Click star to add your rating.

Published:

2009-09-27

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Description

Save the human race from the onslaught of the evil warmongering penguins in the crazy new tower defense game.
Features:

  • Path finding AI
  • Open Battlefields
  • Visual Upgrades on Towers
  • Unlockable Achievements
  • Medals
  • Custom Graphics Engine

I’d love to hear lots of feedback on performance and difficulty level on this.

Updates

UPDATE:
Fixed up sound and loading bugs <let>
Also final boss should now award medal.
Percentage Kills corrected (error in pre level enemy count).

Thanks again for all the feedback and bug reports.

UPDATE: Third time lucky :/ fixed all the first frame exports to improve loading.

Will implement hotkeys over the weekend – :)

Instructions

Use the mouse to purchase, place and upgrade towers.

Best (see all)
avatar for t0mppa
t0mppa

Apr. 26, 2010

Under rating threshold (show) The controls are pretty ugly and even the first level got boring about halfway through, because I had gotten all sorts of towers fully upgraded by then, nothing new out there and tons of waves left. The tower targetting AI is silly and the fact that you can't change it makes this a bit annoying to play. The pathfinding AI sucks, because if you trick the first penguin with the build & sell strategy, all the rest will follow every single one of the first ones footsteps, even when it's obvious there's no path that gets closer to the finish in that direction.

+ - !

(134)

avatar for synalle
synalle

Apr. 26, 2010

Under rating threshold (show) These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.

+ - !

(60)

avatar for swordofnoah
swordofnoah

Aug. 05, 2010

Under rating threshold (show) Needs Hotkeys,Next wave button,Badges,More enemies,Shorter waves,Speed up Button,They need to say what upgrading a tower will do,Better how to instructions,and some fixes to some bugs.

+ - !

(21)

avatar for hend
hend

Apr. 27, 2010

Under rating threshold (show) I was surprised to see this made the front page. There is no information - you can't see how much damage towers do or how much an upgrade will affect them other than increased range. After the first 20-25 waves, you can pretty much put the game on auto-pilot as it doesn't get much harder. Just buy heat towers, upgrade, win. The 'achievements' are a very weak addition and give you very little incentive beyond just beating each level. No keyboard shortcuts hurts too. Either be able to hold a key to place multiples or hit a numeric key to trigger each building. In this flooded genre, 2/5.

+ - !

(46)

avatar for Mykhal
Mykhal

Apr. 26, 2010

Under rating threshold (show) Way too easy and very slow. Needs to have a speed up button.

+ - !

(63)

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