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Remembered this game and scrolled through a bunch of old Kongregate TD games to find it.... man, my memories of it were really much better. The top comments really sum it up, playing it now it's really basic and poorly designed - still, it greatly entertained me as a kid, so I guess that's something.
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all you really need to do is make a path of the 10 dollar towers that they got to walk in make it as big as possible upgrade them all buy some towers against air just to make sure sit back and relax
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It actually doesn't even matter what towers you build. get through level 26 and you are going to beat the level. read the comments... play another game. whatever you want.
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Next wave, multiple place, click and drag to mass-upgrade, more towers, make some Air-only towers, like the AA.
All I ask are these.
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dont u think of adding some badges like 500 penguis killed, 1000 money collected, mission 1,2,3,4,5,6 completed INPOSSIBLE 60 pts
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blue towers = winning.... rocket towers = winning... anti-air towers = waste of time and space... Needs a little more time before first wave starts to allow placing initial towers or hotkeys (shift-click for keep placing same tower). Its tower defense, not mouse operating speed test. Once you have a good defense set up you can just sit back and watch the score build (about wave 50 on) So there are issues with game balance. 27 waves of wasted time each map.
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BORING!!
The helicopter just flies over the whole scene! and besides you bairly have enough lives!!!
In BTD4 in easy you at least 100 LIVES!!!! 1/5 :(
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lol when i played it i was like "Omg these waves are so long maybe theres diffrent game modes........................................" then when i finished it i was like HAHAHAHHAHAHAHAHAHAH THERES 6 LEVELLLLS WTF???
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meh. Perfect on every level. Needs a pause feature, so I can place towers. No keyboard shortcuts. No tower information. 2/5, the genre is flooded and this brings nothing new. Actually it doesn't even bring the old stuff.
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to get badges don't say like thumbs up for badges things like that.Just rate the game 5/5 because a rating of like 4.10 is required for greg to think about making badges.
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These maps are ridiculously long. The first 20 or so waves may be a bit of a struggle, but I could just zone out after that - I've always got my maze built and enough missile turrets in place to take care of everything. If you're going to have such massively long maps, the difficulty ought to be scaled up so that the final boss doesn't die the second it enters the screen. I'd prefer if the maps weren't sequential (you didn't need to unlock them) - a shorter story/campaign mode makes sense, but 50-70 waves per map and no way to send waves early makes for a lot of tedium in getting to later maps. The clear button being "c" throws me off - and lack of hotkeys, as someone else has mentioned, is pretty distressing. For the pathfinding AI - it's pretty funky. Juggling is laughably easy and at one point I had a dead end from updating my maze - and all the penguins went into it! After a few waves they stopped - but it was still fairly bizarre while it lasted.