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*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
*quickjoin*
"the room is full"
1/5 all rooms are full
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ok kChamp dude when you are dead there is a minigame. 1: NOT A COOL NAME RIGHT? 2: more minigames while u dead 3: respond to this
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I've been wanting to play this game my entire life! But, it's gonna take my entire life because it won't load for me :/. Any solutions?
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So I can't log in to my account? I created my account on the shellshock live 2 website, and it's now level 20, prestige 2. I decided to buy tank coins with my kreds since I learned that I'm allowed to do that but I wasn't able to log in to my account on kongregate, only make a new account. And I can't log out of this new account. Wtf is this?
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When your chatting to freinds they are offline and you cant chat to them when they are offline but can we chat to them when they are offline and then when someone chats back to you and you dont know if someone chats back to you my idea would be a notification when someone goes to shellshock live 2 at the start
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@fluffyjay1
everyone's just mad because they're comments aren't as good as your comment or they don't understand what you're talking about
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@FluffyJay1 No need to overcomplicate things and inform us of things most of us don't really care about. As for myself, I think it would be pretty interesting if there was some land formation that made the map fail the vertical line test. I don't really see why failed line tests should hinder the enjoyment of a simple flash game.
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There are some limitations of this game. As far as I can tell, the map is structured from a horizontal line of points that vary in height. This at first seems like a very clever idea on how to handle destruction of the map, but unfortunately this method prevents tunneling under the map, as each said point can vary in height, but must stay on the same X coordinate. The shape of the map could be defined as a function, because for every X there is only one Y. As we know, functions cannot curve over and onto themselves, as they must conform to the vertical line test, where at all points of the function, there can be no other points on the vertical line that is on the said point. However, if we look at an instance of a map that has been tunneled, this fails the vertical line test, and therefore an instance of tunneling can never happen within this engine.
This clearly proves why Gunbound is a superior game.