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Drag command works great, though gets a bit hard to control sometimes, probably should use keyboard to designate stream.
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Here's a level I made in the level edit:15&3611&5d83&6ec3&338e&7271&5dc0&2acc&3b66&17b1&4d0&4461&906&988&3889&7452&n50z167z5z2z19z0z1zv118z168z7z1z14z1z2zv118zf0z5z1z14z2z1zv1b8z140z5z1z19z3z1zv78za0z6z1z14z4z1zv168z27z5z3z19z5z1zv1e0za0zbz1z4bz6z3zv168zc8z7z1z28z7z2zvc8z28z6z1z23z8z1zv28z28z8z5zfz9z2zv28z77z5z5z14zaz1zv208z168z8z4zazbz2zv230z117z6z4zfzcz1zv191z190z6z1zazdz1zvc7z18fz6z1zazez1zv
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Much easier than the original. Hint for people who are having trouble: try to send your ships so that they arrive just after the enemy launches an attack against some other enemy (or neutral) - you get the benefits without the drawbacks. Similarly, don't bother attacking the 999 size stars until they're down to below 100.
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Level 11 should not have made it into this pack... the A.I. waste their points on grey orbs and the player can dominate immediately after. Surprisingly the level doesn't end after the other colors disappear; instead, the player has to control every orb. 3/5 'cause I like these types of games anyway.
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Not a new concept, but a fun game. Wish you could skip cells you control, sending from the back to the front lines in one click rather than clicking through each cell & waiting
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Really cute. The concept is very similar to Civilizations Wars, but without the annoying atmosphere (including the flashing lights of "magic"). It's like the isolated kernel of what was fun in that game without all the annoying add-ons. Works perfectly, no annoying extras and nice background track. 5/5. :D