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MagiMaster
Aug. 02, 2010
The idea is definitely not original, but it is a very good implementation. Also, this game can't get badges as the author didn't implement Kongregate scoring.
Rate his message up as much as you can so this game won't be spammed with comments like, NEEDS BADGES 1/5 and such.
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Yawn, make another few players'packs. It's not hard for you to compile more swfs, so just do it. We all know we want more levels to play, so just do it.
You get more money from ad revenue; and we get more fun times... so what's wrong?
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Fun but way to easy. most levels can be one by rushing or simply holding back in the first 30 seconds and waiting till the AI wasted all their ships on neutrals then hitting the largest producer. Also that walkthrough are terrible I most of those levels in half the time
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This game is freaking AWESOME!!! 5/5 The idea is original, it's simple, it's totally addicting and crazy fun! Thanks for such a cool game I hope you come out with another that is even harder. Mutli-Player would make this game about the most addicting game in a web browser! The game also needs Badges!!!
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My level titled "Cluster F@#$"
26&203000&70000&10c000&80c00&2000000&800000&400000&1000000&1000100&1000018&800100&800022&2000024&2000200&400200&400011&1880&28040&24f&18f&6000&10400&100c1&20c2&40c4&4c8&n3fz43z7z2z5z0z2zv21cz178z7z3z5z1z2zv21bz3az7z4z5z2z2zv3ez178z7z5z5z3z2zv8ez89z7z1z14z4z3zv1c8z8cz7z1z14z5z3zv8dz128z7z1z14z6z3zv1cfz12dz7z1z14z7z3zv21az101z7z1zaz8z1zv1a6z179z7z1zaz9z1zv218zaez7z1zazaz1zv1a3z35z7z1zazbz1zvb6z37z7z1zazcz1zv3czaez7z1zazdz1zv39zfcz7z1zazez1zvafz17dz7z1zazfz1zv93zd5z7z1zfz10z1zv1b8zdcz7z1zfz11z1zvefzdcz7z1zaz12z2zv167zdcz7z1zaz13z2zv12cz3az7z1z14z14z1zv12cz17az7z1z14z15z1zv167z130z7z1zaz16z1zvf1z7ez7z1zaz17z1zv169z7az7z1zaz18z1zvf0z12ez7z1zaz19z1zv
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@kilroy That symbols means England WHICH is the home of the English Language. Americans were part of England which is why their language is English. So, either brush up on history or don't argue about things you can't understand.
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@Kilroy8675309: I assume you're complaining that people need to learn to speak english to live in America... Well, if you think they should learn the language of the land, learn cherokee or navajo you arrogant prick.
In other news, great game. Yes, it may be similar to Phage Wars, but it's still fun to play. Simple graphics, simple gameplay that still requires strategy... Simply wonderful. Keep up the good work!
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It's extremely fun, but it gets a little easy once you put together a generalized strategy for the game that wins it for you every time. The autoplay mode is surprisingly balanced, too. It is too stupid to beat the enemy AI from a balanced start, but once you've acquired a critical advantage over all of the opponents, you can turn it on and have the AI play through.
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Look, I really liked the first edition of this game, it was great. But, this type of game was already well-known and there were other games that had done better implementations (better controls, hotkeys, more dynamic strategies, etc.). So, I would really have expected that a sequel (even a players' pack) would have made improvements on the basics. Even small issues from the previous game haven't been resolved. As a result, while I had some fun playing this game, I'm disappointed to see it as-is. Here are the issues I see in order of importance: (1) Clicking on one planet, then a second to send a wave turns off auto-waves on the second planet; (2) Cannot click on open space to de-select current planet (important because de-selecting a planet by clicking on it also turns off auto-waves); (3) No multi-planet selection ability; (4) Hotkeys; (5) Cannot drag to non-adjacent planets. The first two are really critical, the others may be something you don't want to add for challenge.
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My level "Hurry". Win fast or you lose for sure. Code starts here -->> 31&30000000&50800000&60800000&6000000&a400000&c400000&380000&30200001&6100001&1800000&1400000&1006000&20004&48004&8002&34024&8a000&85000&2b40&1600&a00&1d88&1280&300&1000&8000&4&200&68012&10004&c00000&n2az2az6z3z0z0z2zv8cz2bz6z1z28z1z3zv5dz71z6z1zbez2z7zv229z2fz6z5z0z3z2zv1c8z2ez6z1z28z4z3zv1f6z6ez6z1zbez5z7zv12eze1z6z1z190z6z0zvb9z6bz6z1z3cz7z2zv19az69z6z1z3cz8z2zvffz98z6z1zc8z9z0zv153z93z6z1zc8zaz0zv12cz12ez6z1z32zbz1zv28z184z6z1z3czcz2zv8fz184z6z1z1ezdz1zv97zd2z6z2z0zez3zvc6z12cz6z1z14zfz1zvfez181z6z1zfz10z1zv164z17fz6z1zfz11z1zv18fz127z6z1zaz12z1zv1c5z182z6z1z14z13z1zv21bz17fz6z1z28z14z2zv1eaz127z6z1z14z15z1zv1b9zc8z6z4z0z16z3zv21dzcaz6z1z14z17z2zv16czd0z6z1zaz18z1zve8zd5z6z1z14z19z1zv16z130z6z1z1ez1az2zv237z128z6z1z14z1bz2zv65z12ez6z1z1ez1cz1zv28zd1z6z1z1ez1dz2zv12az37zbz1z1ez1ez2zv <<-- code ends here
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I think what many of the people rating this badly aren't getting is that it isn't a strategy game, but more of a puzzle game. You have to find the "correct" combination to get to the next stage, essentially. Strategy requires... Strategy.
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i like how that the health is also for attacking, so if there are three around a planet, then it is a bad idea to attack, yep, pretty cool
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Am I the only one for whom the amount of units deployed is ALWAYS 100%, regardless of whether it's set to 30%, 50%, 80%, or 100%? Seems like a pretty significant bug.
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14&300&c00&1400&1802&2102&2200&60&a0&c1&d&14&18&601&32&nddz125z7z1z1ez0z2zv62z3az9z2z9z1z3zvb7z2fz9z2z9z2z3zv8fz86z7z1z1ez3z2zv66z104z9z5z9z4z3zv65z152z9z5z9z5z3zv1a5z35z9z3z9z6z3zv1fdz2fz9z3z9z7z3zv1d1z7fz7z1z1ez8z2zv1cez101z9z4z9z9z3zv1cfz148z9z4z9zaz3zv16fz11fz7z1z1ezbz2zvdazbfzcz1z3e7zcz9zv162zbazcz1z3e7zdz9zv
My code play it in editor :)
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only thing i didn't like... on level 11... i took out 2 colors in the first 2 turns... after i took out the last color... it didn't give me the level completion... it made me go and take over all the grays before i won... i mean... really? to declare a win... i have to dominate a board when there is NO competition??
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There were lots of levels where there was one heavily enforced neutral system that was between you and all the enemies. It was efficient to quickly take over your own section and then wait until the other guys had wasted their ships to take it down. Then everyone had equal production but you had more troops, so you could only lose if you were sloppy.
Pause button was awesome.
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It kind of reminds me of the old PC game "Z". No building up, just nonstop action.
I agree with the other posters, please make a multiplayer.
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@shMerker, if you simply click one of your nodes, and then click another, you send all, just like you want. So the option is already in.
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If you've tried the editor:
22&40000&80020&100040&2000a4&4000&8020&10400&21024&400&4800&1010&a018&90&40&40200&80118&154003&e43&444&44008&30&30&n27z27z7z3zaz0z5zv72z2bz7z1z0z1z1zv21z7az7z1z0z2z1zv7ez7cz7z1z0z3z1zv22fz1ez7z4zaz4z5zv1daz23z7z1z0z5z1zv230z6az7z1z0z6z1zv1c5z84z7z1z0z7z1zv230z18ez7z5zaz8z5zv234z147z7z1z0z9z1zv1d8z190z7z1z0zaz1zv1caz135z7z1z0zbz1zv6cz187z7z1z0zcz1zv22z18az7z2zazdz5zv20z139z7z1z0zez1zv82z12dz7z1z0zfz1zv11ez46z7z1z4bz10z7zv115z175z7z1z4bz11z7zv11bz99z7z1z0z12z1zv11bz108z7z1z0z13z1zv96zcfz7z1z0z14z1zv1b8zd5z7z1z0z15z1zv
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OPPONENT IS A HACKER!!! he only had 20 in his star system thing and sent 69 ships!!! do the math...and this is on level 3!!!!!