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Very enjoyable, cute little game. Eventually you work out how to beat the computer strategy, but by then you've had enough fun for this to be worth the effort!
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I love when you watch the home screen for long enough, all the little fleets merge into a 33 size fleet. Satisfying in some sort of way. Great game, something you had to work at to finish, the AI was tough enough to keep you on your toes without being unbeatable. Nice balance. 5/5 from me
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I've been dying to see a multiplayer game like this, there's a lot of similar games but no one has made one yet. Someone get on that right away... Flash can now support real time games with the introduction of NAT hole punching. I want something like this multiplayer.
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While the game is paused you can still give commands that will be resumed when unpaused, such as continuous deployment >:)
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8.The editor and the players map should be built into the actual game
9.There should be hot keys like M=menu 1=1 2=2 3=3 P=pause R=restart
10.The amount of ships a planet holds depends on the size of it
11.You should be able to get a bomb that takes maybe 2 minutes to recharge so you can use to wipe out the enemy from a certain planet next to yours.
12.On the menu the way you have the red planets should make it properly so you can control green to attack and take over the menu (that could be an achievement)
13.There could be different music you can pick from
14.There should be two campaign a turn-based one and one normal
thats all for now
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These are ideas for little stars for little wars 2
1. one-way lines between planets
2.instead of percent of ships sent have actual number
3.Have cheats that you can use
4.Have achievements (using cheats forfeit the achievement)
5.Being able to upgrade the ships and planets like you could get extra weapons on your ships or more shield or upgrad the planet to make more ships
6.There should be a wormhoe you can use to connect your planets and ones far away that last for 1 minute.
If i think of more i will make another post
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blue is cautious that the other people will get him,there for he is very aggressive to take down any possible invaders.
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Good game, needs more in depth strategy, like better computer strategy, and maybe if you got more than 100 in one planet then you could right click and increase the ships per second by 1
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Mission 13 is incrediblly hard. It took me 4 times to figure out that you need to go on a major offensive or the blue will beat you with 250-450 ships
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Once you put the percentage, I decided not to even use it. It kinda spoils a challenge to make it harder by making it a "atk" or "def", so you decided whether you risk attacking to lose that planet...it gives more of a risk factor, and also more of a challenge. However, this is still a great game, 5/5 for simplicity, yet fun of it.
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I really do love this game, and although it starts out to seem the same as other games, like Civilization Wars, it ends up unique and one of the best I have ever played. 5/5
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Too many people complaining that it's to hard when the games mechanics are rather simple. Just try and think a little. A lot when it goes way higher.
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I can't believe my eyes when i'm reading trough the comments, how can some people say that this game is a bad remake of other similar games. Indeed, this game has less features, but it's all the more enjoyable? It's a SIMPLE strategy game, the creator of this game accomplished his goal, he made a simple, fun strategy game. It's no remake of other games. The goal of this game is that you should be able to think extremely fast, with limited options, when everything is happening at the same time, it's no semi-RPG strategy game. Thank you Kendja for providing us with simple strategic challenge and fun! 5/5
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I find that the "You have too many units to control" and the "I hate the linear style" complaints are very dumb. They make the game.
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I found a bug: if you quickly and repeatedly pause and un-pause the game you can prevent ships from being generated on the planet. I'm guessing ships spawn every 1 second - as long as you pause before 1 second passes, no ships will spawn. It's not terribly useful, but it can give you the edge.
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Drag from safe nodes. Click to send from endangered nodes. Better to build too much than to have your network trashed and ruined because you sent too much away. And with some nodes, wait for them to send away or get hit before taking them yourself.
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this and the players pack version were very fun to play through, some levels were extremely simple while other managed to require me to rethink my attacks a few times before things turned around for me, I played most levels at speed one since speed 3 seemed to up the difficulty as I could not react fast enough..