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levels 24 and up require a small bit of luck so that the enemies won't attack you as often as they attack eachother (in other words just hope they don't gang up on you)
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some levels are so hard that I can't beat them no matter what I do, so I have to turn the speed down to 1 and i barely beat it. challenging :)
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User interface is terrible... more often do I lose from sending the wrong unit to the wrong place (due to something not deleting properly) than i lose from actually having a flawed plan
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Aww, the highest I got my value in one place was 9001.
And it shot back to 8999.
I'm going to go cry myself to sleep now..
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To those of you that are having a hard time beating level 16. Turn the "speed" (found at the bottom of the game while playing a level) to "1". This will give you a little bit of time to plan each move instead of having to click stuff with barely any plan in mind. + this to help people read this.
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I've been dying to see a multiplayer game like this, there's a lot of similar games but no one has made one yet. Someone get on that right away... Flash can now support real time games with the introduction of NAT hole punching. I want something like this multiplayer.
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dont rate me down if this was in the tutorial because I just played but if you click a planet and drag to another it auto sends, just a helpful hint. please press plus if this helped
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Mission 13 is incrediblly hard. It took me 4 times to figure out that you need to go on a major offensive or the blue will beat you with 250-450 ships
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Lost count on how many times I played through this and the level pack! I just finished it in french, just to get some variation :D
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a lot like nano wars. improvement over nano wars because the paths are limited so theres more strategy than brute force. cool 3d style. 4/5
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It's a good idea, I just wish there was some way to control how many ships leave one planet. Every time I send a ship it sends the whole damn planet which makes it susceptible to attack.