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Good presentation, but seen the idea millions of times. The way it is set out is brilliant, slight variation of 'balls' would've been nice (Eg.Extra regeneration)...
4/5.
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A level editor would be nice. Apart from that, very nice. not innovative, of course, but it's a good concept and i like this one. 4/5
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i can't get past second level... shitty game, difficulty should be raised with time so u have time to learn, not start with a hard one 2/5
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Tottaly unoriginal, I mean come on, if anything its just a more pathetic version of other games similar to this one. 2/5
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Either I'm completely retarded ( In which case, I shouldn't be on the net) or, I can NOT get past the second level. Bullcrap game. 1/5
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The "This could be dangerous" Level. It's impossible. The AI just keeps attacking me. There's no way I can fight back when they ally each other like that.
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If suddenly bot enemys "ally" and keep attacking you, you CANT win... since it's just 2vs1 with everyone having the same "star systems" (rather look like plantes). Music is repetetive and not-fitting, the auto-send idea is nice, the speed regulation screws up when you enter the next level... Let's say 2/5
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The level design is eminently uninteresting. Home worlds are +3, others are +1, connections are random. Meh. Regarding the help section, the proper spelling is "system". I like the auto-sending function, but it's not enough on its own to save the game. Make proper levels, slow down the base game speed so there is a reason to use the speedup option, introduce some sort of strategy element, and you may have a winner, instead of a bland clone of Nanowars.
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Too easy. You need to remove the limitations on which locations that are attackable. And organize the levels in order of increasing difficulty.
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This looks very similar to a game called Dyson (Now called Eufloria) You have to buy it, but It's good enough that I'm going to play the demo again.
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Okay, it claims "100% LOADED" and I get a screen with two planets, L and S and nothing happens. Am I missing something obvious?