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Great game! A couple of suggestions for a possible sequel: More levels, An upgrade screen, a level editor, and possibly multiplayer. If you added all of those things, this game would definitely be one of the best on Kong.
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I love this game :D. I love it when i back them into a corner and they send there small amounts of troops to try and destroy me. Then i have the urge to go Muahahahahahaha
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Awesome game. I never got bored with it and it wasn't just using the same strategy. The only thing I didn't like was the amount of levels: there wasn't enough! 5/5 :D
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WOW. I could say the hardest of its "genre" I've ever played... I've just beaten level 13 after trying... don't know. I think I'll be back another day for following levels... 5/5 aniway
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A nice neat little game. Also the electronic music and graphics remind me of one of the hidden games from Timesplitters 2, can't remember which one. I second the arrow size suggestion. It's way too easy for huge yet insignificant looking fleets to jump you.
For people who are stuck some advice:
*Use pause. You can still issue orders while the game is stopped. On the last two levels I paused after every planet capture to work out where to go next.
*Timing! Don't hit a planet just before an opponent does, do it just after. Equally try to hit their planets just after they've sent ships in another direction.
*Aggression isn't always the best policy.
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I love the flowyness of it. You could make it even more enjoyable by making the size of the arrow correspond to the number of ships in that fleet. It the players to notice the important fleets much more effectively.
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An options to turn off the flashing background would make my eyes like this game more.
The rally feature is nice though.
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reminds me of bug wars... personally the game was alright, it would have added more strategy if there was more +x planets instead of generally your base and your opponent's bases being worth +3 and everything else being +1, which resulted in a mad dash to try and grab the opponent's bases before yours is taken.
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@fasteddy: it's because you'd see a glimpse of over 10k, which would go outside the square, though why he didn't just do an if (cellcount > 9999) {cellcount = 9999;}, I will never know XD
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Sorry, but statistic is not true. I pass all game with 3 fails, but stats shows 8. When I pass with 6 fails - same stats.
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in the beginning all you have to worry about is making sure that you get the stars on the edge. in the end, worry about capturing the higher production stars. i liked it, 4/5 for gameplay
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It's ok. It's a genre of game thats been done lots of times and this doesn't bring anything new to it... just the same as countless others. 3/5.
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So simple, yet so much fun to play. My only gripe is that I'm colorblind, so i can't really tell the difference between the green and yellow. Then again, it's not the devs. fault that I'm colorblind. 4/5
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Managed to get 28 victories and 6 failed games, have a screenshot to prove it too. Game's not terribly difficult if you automanage and go for the high spawn planets. My captures came to 1042 while my losses were 703. Would have a been a good game if all the typos and bad grammar were fixed.
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It is interesting to watch the computer on automatic and see the different strategies used for failure or success... could help you with your game if you are new to this type of strategy game.
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fasteddy, there's a pun about pop being OVER NINE THOUSAAAND! :) so not to make it be THAT high, the limit is 8999. ---- A very good game, although you need a lot of micro to excel in here, especially about capturing those neutral stars that are disputable early on.