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December 9, 5373: Carrying capacity shrinks in Rodecea Conditoris ager. Population levels to 16 again.
May 9, 5388: Small town started at land bridge-like island, then at main island: Rodacea potentia insula.
November 10, 5400: Land brige island sinks back due to rise in sea levels. Town destroyed, and different clans are seperated.
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I wanted to make up a story for this civilization so here we go:
footnote: Rodacean islands are my make- believe predeesors of Greece.
April 25, 5320 BC: First inhabitant town of Rodecean(Roh-DAY-sea-uhn) islands land on small island, Rodecea Conditoris ager.
March 12, 5324: 2 New towns built on same islands to move with resources at other end of island.
January 2, 5340: Population is 20. Constant moving between towns because of changing food areas.
October 5, 5251: Large fires wipe out major amounts of food. Naturul population boom begins with survivors. Population: 25.
March 10, 5362: Decrease in water levels causes a bit of a island to pop up in between large island and original island.Primary secesion makes small trees grow there.
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Nice game. If can need more improvement such as zoom in and out; and need other destruction other then meteor such as Hurricane, Tornado, Tsunami and earthquake. Overall a good game for wasting time.
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Seriously are you ever going to update this game or is everyone's suggestions going out the window and being ignored? It be best to keep us in the loop so we dont wait up or waste our time...
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If you press "B" all of the towns turn blue and the people move more slowly, but everything else seems to move at the same speed (e.g. - fire). I'm not sure if this is what is really going on, but it seems to me that it is. It's an on/off trigger, by the way. So pressing "B" again will revert it to the normal mode.
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The chronicles of Fedricsile: year 66, First meteor spotted, it destroyed a village
year 69, yet another meteor destroying another village. year 87, HOLY JESUS A GIANT STORM OF METEORJefJDNsjnfdjnFLJLKEN!!!!!!!!!!
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At around yr60, I got to a situation where three males were living at the west end of an island, and three females were living at the east end. Death by disease.
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Please change de R key to somewhere else (or change your hotkey...). It being so close to the other commands leads to unwanted big bangs.
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This is the worst town ever. People look outside the window, they see a giant trail of fire just going over their neighbour's house. Then, a meteor strikes every house in a row, very neatly.
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More on the different surfaces: fire destroys trees and leaves Grass 2 behind. Pits are below sea level. If they touch water they will overflow. The deeper the pit, the deeper the water. Btw. pit 3 and pit 1 are mixed up in the help information. Roads seem to increase movement speed, rocks decrease it. Rock 2 makes it slower than Rock 1. Especially on the last few (rocks and roads) I am not sure. Would be cool if the game developer could include the correct information in the description or the help screen.
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I think I found a bug. Started a new island and wanted to really start with a clean plate. So I turned everything into water. Well, I wanted to turn everything into water. After a few seconds the brush didn't work anymore. I could still change the brush, turn the info and the help on and off, the time still went on. However, the AI did not work anymore and the brush did not work anymore either. My best guess so far is that this happens as soon as people are forced to be on water. The AI can't handle that and the game basically crashes partly. Maybe water could be made into an eraser that kills people and erases towns when the brush is used on them.
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Grass 2 slowly spawns trees. If you place a town into a forest the people will turn the trees into Grass 2. So trees are food. If there are not enough trees to sustain the population people will starve.
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It's quite nice, but I think it needs some more refining. If you let it run without any help then towns are founded too fast to allow the population to grow rapidly which ends up with population stagnation. For me this happens ubiquitously at 8 towns, where the population drops from the mid 20s to the mid teens and gets stuck there. Lowering the rate of town creation (or increasing population growth) would certainly help here.
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Love this game! There is one problem though , I find my self pressing space a lot. You should make the text large in the help menu and have an option to keep the help menu up. Apart from that... Good job! :D
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Some suggestions: fewer random meteor strikes, villagers will rebuild damaged roads, meteor strikes start fires, water travel.
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The concept is good, you have to be able to Zoom directly in your town, see people and everything, it reminds me of black and white, you could add LOTS of possibilities into your game, a LOT!!!