Under rating threshold (hideshow)
@AndreiL11 Yeah, I figured that out, too. When meteor showers come in, they usually hit towns that are uninhabited. A triangle of islands I had that had a small megalopolis growing was left completely uninhabited and got hit by meteorites.
Under rating threshold (hideshow)
Some Ideas for a Worldbox 2:
Implement different civilizations. I want to see more than one civilization growing, concurring, fighting wars, etc.
Maybe make some more ground types, and implement a speed reglementor.
Under rating threshold (hideshow)
Year 1: First town struck by meteorite Year 7:survive and thrive game started Year 22:FIRE!Lixy tyvir died at 1 year 28: fopie hubhter died at 0. meteorite year 90: ALL DEAD BY METEORITE
Under rating threshold (hideshow)
story:year 68: The disease. THE DISEASE! Year 70 TOO WUCH METEORITES year 100: miss gangusirnam stynile. notice gang-usir-nam sty-ni-le
Under rating threshold (hideshow)
if you don't do anything all peepz will die you need to place at least 3 towns close together to let them grow and survive
Under rating threshold (hideshow)
(4) When new towns are needed, they spring up in a random location where there are trees, within a set distance from an existing town. At the same time, a road is created following the shortest path to the nearest towns. (5) People tend to walk between nearby towns either by following the same path the last person took (like ants) or by following a road. (6) If you build a map with two towns a long distance apart, a lot of your population will die from setting out down the road to visit the other town and starving before they get there. (7) As well as eating, people will only reproduce in a town. (8) A town with Population 0 tends to get struck by a meteorite. (9) If you press B, your town will turn blue and the people will stop building new towns. This sometimes breaks the expansion and starvation cycle that otherwise usually takes place. (10) "The disease" is just old age.
Under rating threshold (hideshow)
Here is what I've learned about the behavior of people, mostly by experiment on maps filled with nothing but Trees. (1) First and most important TREES = FOOD. The people seek out Tree terrain, chop down the tree leaving Grass 2 terrain, then carry the tree back to the nearest town, where it becomes food. If you destroy all the cities with meteors, but manage to leave some people alive who were out foraging, they'll move along the map continuing to harvest trees, but eventually die of starvation because they have no place to eat. (2) If your people are starving, it's because they've harvested all the trees they can reach. Grass 2 will randomly grow into Tree, but left to their own devices people will reproduce and consume trees faster than they can regrow. (3) People build new Towns when there are no more Tree squares to harvest within range of their current town. Building new towns is actually a sign of resource depletion, rather than population growth.
Under rating threshold (hideshow)
Are there any other games like this out there? Like, games that you have control over the world, but the people go about their lives automatically?
Under rating threshold (hideshow)
There needs to be a way to have separate civilizations that can fight each other. I want to decide some victories! Also, I would like for grass to be able to grow like it does on the starting land on new land that I make. I don't like plain plains you know.
Under rating threshold (hideshow)
the meteors! dear god the meteors! i left my civilization for about 5 minutes came back and every town had been destroyed by a meteor!