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Its better if they freely cross instead of destroying each of building they have crossed.I have built so much then they destroy them so easy.*sigh*
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This game pleases the mighty Ogrelord, but it has its minor flaws. The graphics of the game could be better. Still a shrektastic game.
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+1 Goblin upgrade is great for stage 4. At the start, put a goblin beside one of the guarding goblins. When your goblins have populated, kill the enemy goblins and dig out the treasure while your hero sucks up centaur arrows. Getting the treasures makes stage 4 much easier.
Manticores are great, since they are essentially a very long ranged attacker, super magic resistant, and are buffed by the Gym, just like all your tanking creatures. They make later stages easier.
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Just beat level 9, I used death knight, normally stay at the throne for emergency, use alchemy then unique skill (minotaur path), just use minotaur for melee first, then manticore for flying enemies, later use elemental and hydra
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This isnt even funny your enemies just plow straight through your turrets and destroy them in one hit like theres nothing there because there are traps in the walkable pathway I constructed...
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At the end of the game when it says the town has been "raised" it should actually be "razed". "Razed" meaning destroyed and "raised" meaning bringing something up i.e. raising your hand or children.
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For those trying to put strategy into what you dig, the mobs priority order is DOWN, then UP, then RIGHT then LEFT. Thus you can clear out LARGE areas to place mobs without changing the path
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This game has a bit of a weird difficulty "curve", starts off easy, gets hard, gets easy again. For the last two levels I looked away for a bit to help my brother with his maths and only thing that changed when I got back was I had more gold.
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you dig by clicking the showel (on top of "lairs") and wait for little thingies to come out. They can be killed by enemies and sometimes they take a while to come out.
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Level 5 hint: "Use boulders." SURE< You give me enough for TWO (and that is ALL I can have). Then those boulders dont destroy ANYTHING - EVER (except themselves)
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This game is wonderful in that it follows the role of a villain. The gameplay and concept are fantastic, but each level will only give you so much to work with. You really have to pick and choose which bonuses you want to get to get any meaningful result in the later levels. That system is a bit skewed in the heroes' favor. Perhaps if gold could be accumulated across the levels it would become a little bit less of a hassle (although I think it would lean more towards a slaughter). Great game overall, but only ever so slightly turned off by the near-100% stock levels. I'd like to see more from this developer
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@Templar, I just beat Level 4 again, with NO upgrades (I just put all the upgrades into Liches and Vampires so they have no effect on me for this test) with just Minotaurs in the center and sides (maximize range), and then threw in some Manticores (anti flyers) much later and some spike traps. I am using Chaotic Ranger, Medium difficulty. Move your hero up to center to shoot arrows too while the minotaurs blocked. I barely had to do anything. (the best upgrade tactic is to reset and apply the points to your newly unlocked units, your hero goes up 1 level every map, that means 1 new unit every map. I also like spike trap upgrades, put them 1 spot ahead of your melee units)
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Problem with pass optimization: If you try to dig something right next to enemy alley, peons just go straight towards enemies instead of using secret passages I made for them. This makes impossible to get some of the ores(usually the most risky ones) if they are not mined before anything else.
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Well, I'm glad that you can win the game using only Goblins and Centaurs and Hydras (Death Knight unit), but my upgrade tree looks unhappy.
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also, does anyone have trouble with lots of text getting cut off? no matter how much i change my zoom level parts of the main screen are still unreadable.
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i absolutely could not figure out how to dig or really do anything. needs a better tutorial including basic explanation of menus and game mechanics. when is a round over? etc. 1/5. should not have been considered for badge of the day.
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This game has a lot of potential, but the way it is currently set up it is more frustrating than enjoyable. Would be nice to see some more evolving challenges, equipment saved between levels, the ability to redirect your enemy (perhaps build walls, as well as dig them out?), and most importantly, the ability to reset skills without having to waste time replaying the previous level.