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If you notice the more items your gather the more the boy fades away. I think that the boy is dead while the girl is still living trapped inside the past. She mourns the boy and the more colors you give her the less grey her world becomes and the more you fade.
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I'm supposing that LittleHat's explanation of this beautiful story was most definitely right, but it could mean different things. Say, the girl never noticed the boy through out her life, only noticing the prettier things in which he left for her. As they continued through their lives, the gifts got more mature (necklace) and finally a flower which would've been by his grave so she would remember him. When all of the gifts were all gone (letting go of the dove), she finally turned to see him but noticed he had died. He had taken all the colour out of his life and given it to her to make her happy.
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so sad. trying to figure out what it means. my take....is the world has no color, it has no life, so all she sees is the grey, he tries to add color to the world so she will notice him, he will stand apart from the rest of it...to earn her love, but the more color he adds for her, the more invisible to her he becomes.
or.....hes a ghost....and as Littlehat says.....hes only a memory to her, she cannot see him like he sees her sitting there.....as you make her happy adding color to her grey world without him...., she lets go of a little more of the sad memories.... and he just fades away. either way lovely story!
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This was a beautiful story and one of the saddest games I have ever played. I loved how the soundtrack fit perfectly with what you feel while playing. (Or at least thats what it felt like to me.)
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"Grey" is not only and game but also a story about a girl and her love who died, to let go of this pain the boy has come back in her memories and finding these things that she likes with the colours that could fill her world. The grey is slowly dissolving and filling with wonderful colours and at the same moment he fades from her memories letting go of the pain, during the search for yellow that was the flower next to the gravestone; it must be his. At the end she lives long and happy, accepting his death in her dead world and finally filling with colours.
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Wonderful. could do with little text bubbles explaining the story after each object and I think it should make you collect them in order [left to right] because it'd help the story make more sense.
music is stunning too, it can loop and not bore me :)
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Despite me not being able to find the source of brown, I did enjoy the music that had been playing in a loop as I would be moving along the same path, over and over again. And after reading LittleHat and deathknight's comments, I had felt to cry.
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I think this is a game with many interpretations. I see it like this: The girl is depressed and is unable to see the colours around her. The boy loves her, and brings her things to help her remember the beauty of the world. He becomes so consumed by his efforts that he looses his own identity on the way. Sad.
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This game is depressing. Why do I have to exert myself to the point of fading away from the world when she gets to enjoy all these fancy prancy colors?
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Awwwww.... Best platform game ever.... I swear, i go the goosebump things you get when you just saw someone special go... so sad... awesome music... :o
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I figured he was a ghost when I went to yellow first, and there was a flower on the grave, and then he started getting all vapor traily.
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Terrible graphics, bad controls, crappy gameplay, no weapons, no enemies, not even any killing or mutilating! Wish I could give 0/5 for a game as worthless as this. Look at any of the Call of Duty games to see what a 5/5 game is.
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sad... but creepy, and nice at the same time... like the music too... it seems the boy is just a spirit... bringing nice things to her to make the world colorful... and only for the world's color...
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@metalim I agree with your version, except for one bit: the yellow flower was found at a grave. Could that have been the boy's grave? Maybe he tried to do all these nice things for her and she never noticed. He couldn't take it anymore and killed himself. And then she finally noticed...
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I think the lengthy play with little purpose or story meant it never had much potential to be a great game, but it was very well executed. 3/5
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wow. Just wow. Although LittleHat's version is nice and romantic, I'd stick to the reality: if you just give her everything, then she'll notice you only when you're gone. Know what you're doing, guys, don't follow the scenario somebody has written for you.
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This game reminds me so much of The Company of Myself. These games to me go hand in hand. A lot of people think it's weird, but these are my favorite kinds of games. The beauty of the world, and just the artistic view of how games can be, to me makes the perfect genre. Kevin, this game is amazing.
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Next to all the beautiful things that everyone has already said (Couldn't agree more with LittleHat's suggestion), I think the music also deserves a pound of recognition. Gorgeously bittersweet!