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i think mostly the game did not make me cry, but after reading the explanations in the comments, that's were the emotions flowed.
music rocks as well
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This has been the perfect game for teaching my grandpa the rudiments of using the arrow keys to move around a character. I really wish there were more games like this - bravo.
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i MUST say these,but im sure nobodys gonna like them.anyway here it is:more like 50 SHADES OF GREY!ey cmon it was a good one!also,if you press and hold right button and then hold left you can moonwalk(srsly try it im no troll)ok heres another one:people not getting laid these days....u didnt like it eh?i was sure..i find it funny i dont know......also,what u must realize guys is...death is THE MAIN PART of life.whatever lives dies.ALWAYS.i know its too sad...no,more sad than sad.but....we must all learn to live with that.....ok now srsly very nice game i dont consider this exactly a game though...it did touch me too its just i like puns and such..
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I tried to jump off the cliff but there was an invisable wall so i was disapointed XD. Also i played a game called Coma. it made no sense (like how this one did at first) but it was fun :3.
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whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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This is a beautiful game. Its short, but meaningful. as LittleHat said, the boy is trying to help her let go. Its like he's saying "I know, I'm dead, and you can't let go. But we've had good memories together, and its good to remember, but I won't rest until you are happy again." and like deathkknight said, the items represent the stages of life. This could mean that the boy is related to the girl, maybe the boy is her dad, because a father would experience the different stages of life with his son/daughter. I love the music too. Its a nice game altogether. Its about losing a loved one, being family or a person you loved a lot. But the guy loved the girl so much, he made her happy, with the good memories of him.
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  This game creates a complex story in a short and simple 5 minutes. As you run across this world, collecting items, you find color being breathed into it. As you go throughout, brightening this small world, it seems as if you begin to fade. The world becomes beautiful once more, and you fade into nothingness, disappearing from what you have made.
  This shows a beautiful, yet tragic, story of the relationship between boy and girl. The fading boy and unresponsive girl show that the boy is, dead. The grey represents a feeling of emptiness after the death of this boy. And the boy, not content with his death perhaps, decides to search across this world, doing his best to give the one he loves one final gift. He scours the world, filling it with color once again as he attempts to bring it to a point where it can match her beauty in his eyes. With each piece of the puzzle he begins to fade, and at the end he is wiped away. His job was done, the game was won, and his story was over.
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I'm almost positive this has nothing to do with ghosts. As far as I can tell the story is about a guy looking for a girl's attention. He goes around busting his ass collecting all these presents (I do think the gift progression might be accurate: the point probably is that he's been trying to get her attention since childhood) and things, trying to get her to notice him. He tries and tries and tries but she just keeps ignoring him no matter what he does. Finally in the end she understands what she's been missing and begins to look his way...by which point he's already gone out of her life, moved on. The color represents the color he brings to her world; before him her life was dull and grey, but his presence and the things he does for her brings happiness to her life. So in pop culture terms, this is a story of a guy being friendzoned by his long-term crush. That's a far, FAR more cohesive story than some thing about a ghost and mementos and crap.
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I......love.....that. you can tell you or her might be dead because of the tombstone. good use of foreshadowing. great ending to I almost cried
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I understand that he might be dead but what if hes just helping her forgive him for doing something unforgettable that made her go into a coma or trance. just putting it out there
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To me it feels like he's going faster the more gifts you give her. This could represent the drive to show her how great your love for her is. Every time you give her something and she doesn't care, you want to go faster and do better to make her happy.
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Enchant is right, as he gets more and more gifts for her, he fades more and more. It's a beautiful and brilliant game... and very sad.
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"Sorry if I haven't made any thing. But lately nothing has been coming to my mind. It's like when I try to make music, this sort of emptiness emerges and just fills my mind to a point where I just give up on it entirely. Well I gave it a shot.
In my mind I tried to imagine a looming terminal illness that can affect you. I imagine an old man dying in December with a 1000 stories, but no family or friends to tell it to. Kind of like how this musical dry spell feels like, but, theres always a little hope.
Any ways this is going out to you. Enjoy" BY SHADOW6NOTHING9
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THE SONG IS TEMINAL you can find this song also on bullet audyssey http://www.kongregate.com/games/Rete/bullet-audyssey#
and you can find it in level 8
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great game, but the music is trying a bit to hard to convey the sad emotion of the game. I don't need a super sad piano to tell me how to feel the entire game.
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Well critique like this is pretty nihilistic, but I think with a careful selection of the *items* this piece would be more complete, personally I find that the mundane items sort of take away from the idea. But I don't know.. Perhaps this negativity says more about me than the game, same probably goes for the rest of you.
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Art is open for interpretations. I think a lot of these comments show that people could find their view of what's going on here, perhaps telling more about their views of life than the game itself. Personally I didn't get this feeling, maybe not having sound has something to do with it, and probably also happening to guess that you'd be filling in the colors by the time the colored arrows showed up. I think the explanation that the boy has died and the girl is slowly starting to enjoy life again fits very well, and I think that makes this pretty good too. I don't the think the suggested symbolisms for the cycle of life are very fitting though, flower at the gravestone.. Life after death seems pretty good there, luck or hope sounds good too, but I don't know about the rest, seems more like collecting random items. Also happened to collect them in random order.
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maybe the character is her loved one..maybe..the girl forgot about his love? maybe so the mementos should be the memories,he wanted the girl to remember him?..then she remembered he died?,maybe
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i feel as though this could also be symbolic of an abused woman or even man letting go of someone they thought they loved, that over time they realized the gifts did not have as much meaning and that they were being held down by them out of guilt or something else. and at the end the tombstone represents letting the feelings die, and not being obsessed over the other. in part it feels like its actually the guy letting go at times, and other times it feels like the girl is. just my perception