Under rating threshold (hideshow)
Amazing. Simply, amazing. It is truly a work of art. I (aswell a a few other people) believe games like this deserve their own category.
Under rating threshold (hideshow)
This might not really relate in anyway, but as I was playing it takes me back to SotC. How the boy would do whatever it takes for the girl and while he does he is slowly fading away. Just my thought though. I really liked this :D
Under rating threshold (hideshow)
I would really like to see a zoomed out view at the very end, or at least be able to explore a bit more after I've collected everything.
Under rating threshold (hideshow)
@shaolin99: I think that's why a lot of people are suggesting a new category. It's tough to judge these types simply on game tech, graphic quality and playability. How about "Thoughtful Games" as a category?
Under rating threshold (hideshow)
How sad and poignant. Beautifully done in stark simplicity. It does take time to get over the gray. I agree, a new category is needed...but what would we call it?
Under rating threshold (hideshow)
HAHAHAHA I guess no one can be critical of this game, anyone who points out flaws gets immediate downvotes. It's ridiculous, this is far from a perfect game and the developer needs both sides (positive posts about what made it good and negative about what made it bad). This is far from a 4/5 game. Not saying the developer isn't good at making games just that this particular one has some flaws which I posted earlier but had gotten down voted.
Under rating threshold (hideshow)
Pretty obvious from the first time that you notice the "fade" (second object for me) that this is about her letting go of the memory of you and moving on. Epic, though.
Under rating threshold (hideshow)
amazing game.. the music blends with the story very well and while playing makes me remember all the things i did for the very special girl of my life..
though its boring at first when you see how it the story progress you'll be tied to see the ending ..
Under rating threshold (hideshow)
I know your supposed to be nice to girls but you shouldn't have to give her a flower, a balloon, a pink ribbon, a pinwheel, a clover, and a teddy bear before she finnally is happy. All joking aside wonderful game.
Under rating threshold (hideshow)
I was almost in tears, beautiful story line. Unfortunately the game is a one-level. I want to see more games like this. Most games are obnoxious. Not this one. I loved the well-thought-out artwork. The color selection was stellar. Overall, 4/5.
Under rating threshold (hideshow)
i know this is as bit of a spoiler but oh well, when i saw the boy's outline beging to waver and fade i remember thinking "oh nuts he's going to die/dissapear/not be real" and when i finished, all i could say was "yep" totally predictable surprise ending but good game great art 5/5
Under rating threshold (hideshow)
He spent his entire life looking to get the attention of this girl any way he could. As life went on, instead of taking his time to enjoy each new color that he found, he continued to obsess over this girl, always returning to share the new experience with her, but she was never interested and so he went seeking something else to share. By the time he had finally earned her attention, it was too late. This reminds me a of The Oval Portrait by Edgar Allen Poe.
Under rating threshold (hideshow)
Very nice. I think need to see the overlapping. The boy overlapped the trees, but the red birds on the trees overlapp the boy. 5/5.
Under rating threshold (hideshow)
"When I waved my hand at her, she didn't notice. When I gave her a color, she wasn't satisfied. When I gave her all the colors I can find, she never noticed me, yet, I slowly fade away for each color I give to her. Despite these facts, I would die for her, for she was everything to me."
Under rating threshold (hideshow)
I think the "person" you're playing isn't a soul, but it's emotion. Sadness, so deep and painful, it took it's own form. Because you can't see emotion, when it waved it's hand in front of a boy, he didn't see it. It might have known the boy was sad, and wanted to fix it.. explaining why each time you give something to the boy, you get more shallow, and less control, and finally disappears when the last thing is brought.. She found peace when you were gone,(getting that from the dove) And had strength to move on. A wonderful, beautiful game, with very fitting music.