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Um, guys? 14 was easy. I actually had to start a replay because I blew through it the first time and had no memory of it. Anyways, double up to jump over the spikes, double up to jump next to the box, double up to push the box jumping just as the box falls. Then with your two man stack run, don't jump, off the box and jump just before the bottom guy hits the drills.
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no clue what it is, i like the game, but i'm getting crazy amounts of lag that makes later levels impossible/unenjoyable
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one of the best games iv played in a bit. It makes me think about "The company of myseslf" if a very good way. there needs to be more games like this. please make more or a lvl editor
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That pink suit brings back uncomfortable memories. That indescribable feeling of watching a childhood hero being cheerfully emasculated by the Quick Boomerang 'weapon get' screen. I don't think I ever quite forgave Capcom for that.
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i dont think anyone notices the sad undertone of this game.... the clones cannot leave the places you leave them.... and the lucky ones have the choice of killing themselves.....
other than that, brilliant game! really enjoyed it.
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Lvl 14 isnt that hard guys. Cut yourself into 2 near the starting point, then stack them together. Run off the platform, jumping off the 2nd guy to reach the other side. Cut yourself into 2 again, stack up, and reach the 3rd blade. Cut yourself again, hop over and push the box down onto the coils. Then, stack yourself together again, (have one guy jump onto the platform where the 3rd saw is, the other guy jump onto the 1 block protruding from the wall, and jump back onto the platform where the box was.) hop onto the box, run off it, then jump off your friend. Then run into the portal.
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Really nice game overall; just needs some work on polishing to make it become closer to a mainstream game; basically it needs better behaviour in controls (more responsive control on jumps especially when stacking, no randomness in the position a clone spawns at, etc.), some bonus features (like boss battles, trinket collections, timer for speedruns, etc.) and some fix in level design (probably bigger number of levels, some features that enhance the splitting gameplay even more, less lag when the levels handle a lot of items, some revamp in graphics too). 4/5
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I would rate 5/5 but the precise jumps are stopping me from that. I'll rate 4/5 for now, but if you fix the jumps to make them not so precise, 5/5.
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Nice idea. Stacking isn't *too* hard, as there's always a place where you can do it. And finding that place is often a hint as to how the level is won.
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Great platformer and I love the retro feel, but I wish there were more levels. None of the levels required mind bending thought but I would have liked to have seen some as maybe secret levels for an additional challenge. An actual boss fight would have definitely made the end more satisfying and the game more memorable. 4/5
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In later levels, it's really difficult to get one guy on top of another. I find it way more frustrating than it should be. 3/5