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Comments for Torvi Cube

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karateman619

Mar. 04, 2012

Under rating threshold (show) i like this game, i also liked his over game interlocked where, insted of building shapes, you take them apart

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(1)

kingme157

Mar. 04, 2012

Under rating threshold (show) awesome game, but arranging pieces with the mouse is very difficult. definelty needs keyboard controls. I have a lot of trouble arranging the pieces the way i need with the mouse. 4.5/5, (id give it a 5/5 but i think it really needs the keyboard controls. could be an option to choose keyboard vs mouse though)

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(3)

Tsalnor

Mar. 04, 2012

Under rating threshold (show) Haha, undo, redo, hairdo. This is a funny game right here. Has okay controls, but it can be confusing at first. The dots made it a lot easier to tell where the piece really is, but I didn't notice it at first. 4/5

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(4)

Mediko

Mar. 04, 2012

Under rating threshold (show) Nice puzzle game but the controls could be closer together. Like for example: Z (undo), X (redo), C (restart). Having them all over the keyboard is just clunky. It would had been nice for the rotation to also be placed with a key, possibly a"q" and "w" to prevent accidentally clicking on Z. Aside from that, it's a good game and reminds me a lot of old puzzles I used to do.

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(0)

diabwolf

Mar. 04, 2012

Under rating threshold (show) Really good game and must have took alot of time to develop but to describe in 1 word , Mindbottling 5/5 !

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(15)

Developer response from khailcs

I'm glad you noticed diabwolf. ^_^ And thank you for inventing a new word for Torvi. =D

metagamer

Mar. 04, 2012

Under rating threshold (show) Thanks for the heads-up on you new game. And it has user created levels as well. This is going to cost me lots of time. :)

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(2)

Developer response from khailcs

That's good to hear metagamer. ^_^

Evi1M4chine

Mar. 04, 2012

Under rating threshold (show)

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(-4)

Developer response from khailcs

I actually have a class for keyboard controls but was scrapped in the released version because it was not obvious to first time players and resulted to a lot of early quitters (think of Qbert). The final mouse-based controls (taken from Interlocked) is not as responsive and precise but is a lot easier to understand. Though you don't have to exactly hit the arrows since their hit area is far wider than the visible graphics. That's the trade-off I made. Thank you for appreciating the markers, they were hard to do. ^_^ The minimalist graphics is intentional. As for motivation, I can offer nothing but the satisfaction of arriving at a solution. Suduko does the same, as well as Loops of Zen, even Hexiom. I do appreciate the thoughtful and comprehensive feedback, I will use it to move forward in this craft.

RedeemedWahrior

Mar. 04, 2012

Under rating threshold (show)

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(-5)

Developer response from khailcs

I have tried 5 movement systems during development. The one adapted is the least evil I tell you. If you can point to me a better system please do. To my knowledge, rotation is awkward in all 3D applications not just Torvi Cube. I did the best I can. Best time requires physical dexterity on top of an economical sol'n. It is doable, but takes some practice. Thanks for the great feedback.

MotorHipHop

Mar. 04, 2012

Under rating threshold (show) there should be badges, anyways ill give it a 5/5 :D

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(1)

Developer response from khailcs

You're awesome MotorHipHop, thank you!

pkprince23

Mar. 03, 2012

Under rating threshold (show) Not bad. A unique game. Could be a little more colorful though and some music would be nice. 4/5

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(-1)

Developer response from khailcs

Good feedback pkprince23. But I was trying to focus attention on the pieces themselves. So I opted for a clean and muted color scheme. And no music because it's hard to please everyone and it adds too much weight. ^_^

tacomonkey10

Mar. 03, 2012

Under rating threshold (show) really good game good job khailcs 5/5 and favrited

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(2)

Developer response from khailcs

Thank you. =)

pyroboy99

Mar. 03, 2012

Under rating threshold (show) Sweet game, REALLY ADDICTING! oh, and thanks for joining my varolo village, i owe you one.

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(0)

Developer response from khailcs

Thank you, no problem.

paul1159

Mar. 03, 2012

Under rating threshold (show) 9th commit =p anyways this is a great game very complex and fun but the only problem is there are only 30 puzzles but I want to solve about 100 of these ;P

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(1)

Developer response from khailcs

That's why I implemented User Generated Structures. Hopefully soon, great torvi structures will be uploaded by players. I still have a few in my notebooks too.

funfun1019101

Mar. 03, 2012

Under rating threshold (show) really good puzzle game original and new gameplay would love a second

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(2)

Developer response from khailcs

I'm on it. ^_^

plokkey

Mar. 03, 2012

Under rating threshold (show) Really cool game. :D

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(1)

Developer response from khailcs

Thank you plokkey =)

KaisarDragon

Mar. 03, 2012

Under rating threshold (show) I got a random message to try this game. It is ok once you get used to the controls. I was sliding them around like a pro by level 7. 30 levels feels right. Not too many nor too few. The puzzle designs are well thought out. I spent a lot of time on some, but never felt frustrated. All in all a good little puzzle diversion. 4/5

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(22)

Developer response from khailcs

Thanks a lot KaisarDragon. I spent close to six months tweaking it. ^_^

Tigax

Mar. 03, 2012

Under rating threshold (show) CLICK! CLICK! CLICK! sheesh, nice spacial puzzler though

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(0)

Arcanmster

Mar. 03, 2012

Under rating threshold (show) Is there a reason to put two rotation axes and no lock instead of three?

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(1)

Developer response from khailcs

3 axes would mean dividing the plane into 6 regions instead of the current 4 and that caused a lot of misclicking during testing. No locking is needed because the regions are wide enough to make accurate clicking reasonable.

reonar

Mar. 03, 2012

Under rating threshold (show) Brain hurtzzzzzzzzzzzzz..... @.@ need....2....take....a......break....but....i....can't....do...it

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(3)

Developer response from khailcs

Try proceeding by elimination reonar. But if you get really stuck, take a break, it'll be easier when you come back. ^_^

Zappan

Mar. 03, 2012

Under rating threshold (show) Smart and entertaining game :)

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(2)

Developer response from khailcs

Thanks Zappan (",)

Xandrya

Mar. 03, 2012

Under rating threshold (show) Took me a while to get the hang of it... but I believe I got it now. Good game!

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(2)

Developer response from khailcs

Takes a level or two to get used to maybe because of the isometric perspective. I suggest trusting the "shadows" more than just the mere appearance of the pieces.

RasenGama

Mar. 03, 2012

Under rating threshold (show) Nice game ^^

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(3)

Developer response from khailcs

Thanks ^_^

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