Comments for Enigmata: Stellar War

avatar for Supercrate
Supercrate

Jun. 16, 2012

Under rating threshold (show) You really REALLY need to implement visual cues for when a unit gets low on health. Artificial difficulty is never nice. Otherwise this is a very fun take on a tower defense game.

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(2315)

avatar for KingAce89
KingAce89

May. 17, 2012

Under rating threshold (show) how a about a log book to see the enemy stats and units and your own,because i dont know what any of those units you find floating in space do,like the tesla and sanctum beacon .

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(2510)

avatar for fsz2
fsz2

Jun. 1, 2012

Under rating threshold (show) I suggest that anti-shield units should aim at shielded enemies first.

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(2327)

Developer response from kidgamez

Got it, I increased the anti-shield targeting of anti-shield units.

avatar for KalebS4
KalebS4

May. 29, 2012

Under rating threshold (show) I think the base could use some more upgrades and I'd like to see more visual changes in upgrades, but it's still a really solid 4/5

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(2478)

Developer response from kidgamez

Still working on this.

avatar for ultradude891
ultradude891

Jun. 3, 2012

Under rating threshold (show) should be able to zoom out cuz I sometimes miss rare unit drops.

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(26)

avatar for KrystenNakamori
KrystenNakamori

Jun. 3, 2012

Under rating threshold (show) This is an awesome game that's a lot of fun to play... definitely a favorite, and gets a solid 5/5 from me, but there's two things I'd like to point out: 1: Ships destroyed below the base near the bottom of the screen do not drop gold. This really isn't an issue, but I've had the defense orbs shove a boss under the base and it didn't drop any gold either. Not sure if this is a bug, but thought I would mention it. 2: The Fion Drones are rather annoying, as they tend to group together and go after the same coins, ignoring others that vanish in the meantime. I know there's only so much that can be done with the AI on that, but would it be possible to assign a drone to a certain quadrant around the base? That in itself would make them more effective and worth getting. Other than that, visual changes in the units when they upgrade and/or level would make management at a glance easier - but you've indicated you're working on that, so I'm looking forward to it. Keep up the great work! ^.^

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(1718)

avatar for Dr0x
Dr0x

Jun. 29, 2012

Under rating threshold (show) First and foremost, this game is great. However, for someone like myself who likes to build things symmetrically, this game causes so much frustration. It is often extremely difficult to get units lined up and positioned in an orderly manner. I don't know if there is the base is lopsided or what, but no matter what I do, I can't seem to get things placed around it evenly.

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(61)

avatar for Dreamchaser666
Dreamchaser666

Jun. 16, 2012

Under rating threshold (show) I love the developer for putting a mute button at the first loading screen <3

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(23)

avatar for skullzx7
skullzx7

Jun. 20, 2012

Under rating threshold (show) I would like to see the damage of ZAC and X-ZAC fighters in the unit info of the ZAC Assimilator. I would like to know just how much damage the fighters are doing to see if its actually worth the 2,000,000 to upgrade to the X-ZAC. I would also like to see the damage of some of the rares that just have the ?? where it says damage.

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(117)

avatar for c4truth
c4truth

Jun. 10, 2012

Under rating threshold (show) small notice, when the scorpions get range boosts, it doesn't actually increase the range of their attacks, it just increases the red halo you see when you hover over them.

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(58)

avatar for ketero
ketero

Jun. 30, 2012

Under rating threshold (show) this is one of the games i have most times came back to replay here on Kong :D

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(22)

avatar for wickedtimes86
wickedtimes86

Jun. 29, 2012

Under rating threshold (show) Oh i did think of one thing a full screen mode would be cool!!!!!!!!!!!

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(22)

avatar for yippee12
yippee12

Jun. 24, 2012

Under rating threshold (show) Great game, 5/5, but I'd really like to see like an "Allign to grid" Option or something. That would be nice to have if your OCD about your base like I am xD

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(85)

avatar for senilking
senilking

May. 31, 2012

Under rating threshold (show) Is there a way to zoom out? so I can see more of the field? Great game by the way.

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(183)

avatar for sabata_darkness
sabata_darkness

Jul. 31, 2013

Under rating threshold (show) What happened with the music? Am I the only one who's not hearing it?

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(319)

avatar for theironfist
theironfist

Jun. 1, 2012

Under rating threshold (show) The only thing I dislike, is that you can't control the range of the assimilators. I want to be able to hold the ships near base so that they don't keep the bosses away from my base and screw over my boss kill time.

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(53)

Developer response from kidgamez

Will work on this

avatar for Cali_TGOD
Cali_TGOD

Jul. 7, 2012

Under rating threshold (show) Since this game has had so much success, I am expecting a Stellar sequel. Probably a year or two after the release of Enigmata III.

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(19)

avatar for ImperialUser
ImperialUser

Jun. 15, 2012

Under rating threshold (show) It would be nice if there was an indicator for when a rare unit spawns and also an optional unit snap-to for making a uniform base more easily built.

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(49)

avatar for Gamma1227
Gamma1227

Jun. 7, 2012

Under rating threshold (show) it's always nice to be able to leave the fast forward button on, open up another webpage or game, come back 5 minutes later and finding that I just made another 175K ^_^

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(18)

avatar for hotsforshots
hotsforshots

May. 31, 2012

Under rating threshold (show) Its a really great game. It is a game that has been thought throught, and after a few hours of playing, i must admit that i just bought the bonus things, because its defintly worth it. But if i should find any cons, that must defintly be in the visual, because i kinda miss that the platform just keeps being the same. Some more visual upgrades on the platform aswell as cannons / headquarter would make this game a much better game. else, good job man! its been years since i last had so much fun playing a online game. And apologies for the crappy english.

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(18)

avatar for Rexonon
Rexonon

May. 30, 2012

Under rating threshold (show) Do gold generator upgrades stack? eg: Coins lasting longer on the screen and the one that increases the value of coins (rarity)? I have 3 of them. 1 is fully upgraded, the others are max upgraded on the gold generation.

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(90)

Developer response from kidgamez

Yes they stack

avatar for mmmmm11214
mmmmm11214

Jul. 14, 2014

Under rating threshold (show) Is the music going to be back? Is there a problem with the code to where it will not work?

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(14)

avatar for mitch1013
mitch1013

May. 31, 2012

Under rating threshold (show) Would like to see what towers i lose when they die instead of the noise "pop". Also more useable powers would be cool. And lastly the one i really want. To be able to zoom out more :P way to close and cant tell whats about to come for ya.

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(44)

avatar for satorian
satorian

May. 30, 2012

Under rating threshold (show) I love the change this gives to the TD genre. Couple of issues, though. Because the special units are so rare, they should 1) never fly off screen; 2) last longer on screen to give us a chance to pick them up, especially since we often see them while replaying an old level on fast speed.

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(17)

avatar for biguglyorc
biguglyorc

Jun. 1, 2012

Under rating threshold (show) The units' HP bars must be visible without you having to hover your mouse over each and every unit... Either that, or their look should change once their HP drops below 50%. Personally, I'd much rather the units' damages were shown as the actual HP taken away from the enemies. Otherwise, a really solid game that refreshes the genre, 4/5

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(164)

avatar for Grendal27
Grendal27

Jun. 20, 2012

Under rating threshold (show) It would be nice if you could upgrade and buy skills in Formation editor, I clicked and the skills bar didn't come up.

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(16)

avatar for Bm780
Bm780

Jul. 3, 2012

Under rating threshold (show) I wish that if an Aries or Ledgend drops the game would freeze and the guy would tell you that it dropped, I want to be able to leave my game running and come back to find "A MEGA ARIES JUST DROPPED!" Appear on my screen. It's kinda tiring moving the mouse around the screen randomly and I'm sick of getting defensive walls and sanctum beacons/Gold Generators.

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(41)

avatar for mtn_silviu
mtn_silviu

May. 31, 2012

Under rating threshold (show) please,when you press SHIFT button eneble multiselect and in this way to teleport multiple units instead of one

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(617)

avatar for silent1
silent1

Jun. 3, 2012

Under rating threshold (show) I'd like to see some visual indicator of damage that doesn't require a mouseover. I've lost way to many turrets because I simply didn't know they were taking significant damage. An optional always-visible healthbar would be nice.

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(40)

avatar for IANF1
IANF1

Sep. 3, 2012

Under rating threshold (show) one thing i don't like is that some specials don't stack. like when the game drops a X2 attack and an X2 gold they don't stack. it appears that the next one you click cancels out the first one. this is annoying because i expect them both to be working at the same time but they aren't. i can understand that 2 X2 golds doesn't equal x4 gold but i can't have the attack and gold powers at the same time please fix this

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(15)

avatar for Strategic
Strategic

Jun. 18, 2012

Under rating threshold (show) @bayne420- titan barrier is your aegis barrier +100hp. Its not worth the cash to upgrade till later game, and only for survivabiity.

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(15)

avatar for fma99
fma99

May. 31, 2012

Under rating threshold (show) The Fion Drones are great, but I have a hard time upgrading them using formation editor. They are always off screen, or right next to the edge. Having some way of recalling them so you don't have to hunt for them would be nice.

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(15)

avatar for Uglypie24
Uglypie24

Jun. 1, 2012

Under rating threshold (show) It would be nice if we could toggle automatic hp bars on/off its annoying to check every single turret in a general are you're worried about.

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(37)

avatar for Omegnight
Omegnight

Jun. 3, 2012

Under rating threshold (show) EMP should disable shields.

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(89)

avatar for ver112102
ver112102

Jul. 9, 2013

Under rating threshold (show) yea, i do remember there being music, what happend?

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(14)

avatar for Camo7
Camo7

Oct. 7, 2012

Under rating threshold (show) Just a suggestion if you are still working on this game, it might make sense to have the special unit upgrades (like the Galaxy Turret and Titan Barrier) be level 8 (VIII) rather than 7.

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(14)

avatar for candalas
candalas

Aug. 4, 2012

Under rating threshold (show) the arena keeps loading forever

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(14)

avatar for Lvsthegame
Lvsthegame

Jun. 19, 2012

Under rating threshold (show) Would it be possible to give drones a slight money magnet ability? They always seem to go after the same coins and completely ignore some coins they pass by. All in all though, I really enjoy the game. Purchased add-on content to show support! Keep up the awesome updates.

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(14)

avatar for Ice_heart
Ice_heart

Jun. 16, 2012

Under rating threshold (show) Why not have a skill bar that can handle all skills? It should be nice.

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(36)

avatar for donovansdad
donovansdad

Jun. 1, 2012

Under rating threshold (show) well after playing for quite a while i have a few suggestions 1) make it where flying units don't effect building placement if possible, super annoying 2)Need to know if certain things stack, for example gold generators if i have one adding 6 seconds for gold to stay on field, and another doing the same thing, is that 12 seconds or just 6, there is LOTs of functions in this game where i'm not sure if it stacks and would strategize alot different if i knew the actual mechanics, so somewhere disclaimers on what stacks or doesn't... is useful 3) zaca fighters seem to keep the boss at a distant from your guns, (well at least if u build on the bottom like i did)...would be nice if bosses didn't stay back attacking zaca fighters and instead approached your base directly) this is especially true when you are trying to get perfects.

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(52)

avatar for xhix910
xhix910

Dec. 6, 2012

Under rating threshold (show) thumbs up if you want enigmata:stellar war 2

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(33)

avatar for zenith2
zenith2

Jun. 27, 2012

Under rating threshold (show) The grind to kill the final boss, along with the range bugs, and save system bugs really drags this game down. Because of that, what should have been a 5/5 game isn't. Fix those, and you have my 5/5 vote. Also would like to see a possible symmetry button for those of us neat and tidy peoples that like to have everything arranged perfectly, but that's extra. :3 Still a great game!

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(33)

avatar for JumpFrog
JumpFrog

Aug. 2, 2014

Under rating threshold (show) Worthy of a sequel, hope you get on that!

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(10)

avatar for Cryzer
Cryzer

Jun. 16, 2012

Under rating threshold (show) upgrading should be easier than it is now... if you have 1-2mill gold to spent on a wall you just lost, its a pain to go through all the "are you sure you want to upgrade this?" 21 times just to fully upgrade its health, regen and the shield upgrade... maybe have an option to remove the confirmation box, so you could just spamclick the upgrades. other than that, its a great game, cus of the annoying upgrading, i give it 4/5.

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(64)

avatar for Tails101
Tails101

Jul. 15, 2012

Under rating threshold (show) I've played this for awhile now, an I've read near the entire forum on this game, so let me give out some advice. Upgrade max unit count early on along with upgrade discount. The "Acheivements" area is located on the map screen nd when you go there choose to spend yur upgrade points, why would you not? Do NOT get the Zava detector, it's bugged, and does not work. Focus more on weapon than sheilds, try to keep things close to eachother to prevent wasted space, and use whatever walls you ave to box in your base and guns. Only use Nyons or Korazon with some chargors for range, atk percent increase may be bugged. Dont use vira healers. Higher difficulty may not yeild more rare units, however higher levels such as Tesire should give more rare units like Lghtbringer. Please + to save this, the info is hard to get and the game doesnt explain.

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(31)

avatar for NecroSystem
NecroSystem

Jun. 30, 2012

Under rating threshold (show) A hard/medium badge for :" complete all the level perfect" , would be nice

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(12)

avatar for Inmolation
Inmolation

Jun. 19, 2012

Under rating threshold (show) nub achievements, we want hard ones!

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(12)

avatar for Nickienator
Nickienator

Jun. 18, 2012

Under rating threshold (show) It has autosave.

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(12)

avatar for gamemaster5555
gamemaster5555

May. 29, 2012

Under rating threshold (show) great game but not a big fan of the fact that i cant replace a tower with a different one without having to move all the other ones in front of it, being able to move a tower through another one = 5/5 for me

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(12)

avatar for Frozen_Fire
Frozen_Fire

Aug. 25, 2014

Under rating threshold (show) "More hard badges are coming soon..." - Kongregate I've been waiting for years! Why do you tease me so : (

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(8)

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