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the goal of each level is to score a certain amount of points. that's too bad, because when you reach that number, there's no point to finishing the level. instead of a certain score, you should have a limited amount of clicks. or levels where you can not pop red blobs, for example.
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flebe is right. In a game where scoring is based on quick clicking in many cases, it is bad to cover the play area with bunches of pop up messages that arent really needed. Put those on the side somewhere and you will have something decent. I have trouble believing the play testers didn't complain about that a lot. King.com does have playtesters I assume...
They don't just stick an overly long commercial on a random bit of code and hope for the best I assume...
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sorry for the double, but it also puts in a sense of timing, because the groups may only come together for a half second, and that may make the whole level
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actualy, it keeps the perspective of planing ahead, it just makes it far more dificult, and far more abstract. i give this 5/5
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Alright people. Some of you guys are going extremely hard on these games, and that just annoys me. This is a flash game, so yes, the graphics suck. It is just a small timer killer when you got that 15 minuts of nothing-to-go-time on work. If you want a game with good graphics, story and allt hat shit, go get a job and buy some real games.
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So it's just like every other "remove the matching colors" game, except without all that annoying predictability that makes it possible to plan ahead? A rare miss from the king.com folks.
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Love it! I wish it was longer, but there are some cool effects in addition to the base idea. 5/5
Linnox: Why should the sponsor of a game matter whether it's a good game or not? That's like basing a book review on the publisher.
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A not too novel approach to a very commonly done game, 2/5 (agree with Linnox... poor graphics... seems patched together...)