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The good - Game shows promise. The bad - $70 angel can't complete training. Did I kill the practice dummy? I don't freaking know, there's no feedback to say so. SO I spend 5 minutes of carpal tunnel inducing mouse clicks in training to get 1 key. It's a good thing I have to do it again just to open up the next level.... Screw this.
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Well I bought a wizard guy thinking he would be strong and awesome. have been playing the tutorial for about 8 minutes just....clicking. Vast improvements would be the only thing that would make me want to play this more
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It really need hotkeys or to get fixed mouse recognition, lots of times instead of attacking it just selects other character, what makes the charater get hit and loose the posibility to attack again. In my opinion, u dont nerf the player to make the game balanced, u should make enemies hardr
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COOL! Can't finish the tutorial :D "Press the character to open menu of actions" I press the chara it opens up and nothing happens after that...
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Needs a lot of gameplay improvement - maybe switch to turn-based, add hotkeys, add place to store unused troops if you gonna add challenges for specific units. Maybe add auto-attack for units? Otherwise pretty good, maybe add spells that are not unit-related but used directly.
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Control scheme was a poor choice. Far better to address issues of game balance by tweaking the opponent's behavior than crippling the player.
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Wow, its a very nice concept, kinda reminds me of Final Fantasy Tactics, even tho its not turn based.
But It needs a lot of polishing. First of all, the controls are irresponsive, and the fact that taking damage reduces your action charge makes it even worse.
Second, it needs a better control scheme, mouse only starts hurting your finger after a while playing, i know you did it for a reason, but i think you need to come up with something better for more enjoyment of the game.
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Hotkey and a reinforcement box for units you dont want to use this fight(for achievements) would be nice. otherwise a good game. not great, but good.
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it lags far too much on levels with many opponents, which makes getting the acheivements very difficult. I beat both heaven and hell on normal and i got all the acheivements but it took me some time
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Getting hit preventing you from attacking means I waste a LOT of time clicking a guy, then needing to wait to do anything. All while other people who COULD go sit there getting killed. It is simply frustrating gameplay.
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Needs hotkeys and the ability to set guys to auto-attack, auto-shield, etc. Or just make it fully turn-based, so it waits when the cooldown is up. It looks like you want to make a strategy game, but as is it's a clickfest. Nice graphics, music, etc. Could be great, but currently it's basically unplayable. 3/5
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I played 2 missions and without hotkeys it's just not worth it, There is no balance that would be effected by hot keys since you have a timer that has to run before you can use a attack/spell/skill again. Just say you don't want to do it and let it go don't make up false statements.
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i dont agree with removing hotkey to balance game. i think it's boring to click over and over again. you should balance the game by different way.
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Needs to be turn based! Controlling six characters versus computer is beyond unfair considering how you cannot multitask that fast. Needs more characters and abilities.
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the game is not so good i thionk..... no special upgrades just a few lvl ups for characters and only 4 characters per "race" thats lame.
the fighting system isnt so good also because if you have 4-6 characters u just click the whole time and u can not enjoy the game.... 2/5
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What balance are you talking about when the only way to beat certain moments/situations/ levels is just to grind-leveling up first. Hot keys (for attack/move/shield) are absolutely necessary! Don't ruin the potential of this quite promising game. Add hot keys!
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I know your notes say that the absence of hot keys is on purpose for balancing but then the game quickly becomes a mad dash for which character is ready to shoot next, and more often than not as i am going to hover over a character ready to fire they are then shot and delayed. I like the idea, the graphics are great, but for now it is too much of a grind...not in difficulty just the feel of gameplay, will continue to check back for changes as I do like it. rated 3/5 for now
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clicking each individual character over and over and over while swapping through 6 seems pretty tedious. Maybe add an auto play button for some characters?
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Really cool game, HQ in every aspect.
Fighting system reminds me of Final Fantasy a bit, the only difference is that here it is in real time, which makes it more dynamic.
Graphics are simply awesome, and the whole atmosphere is superb.
Intro video is really great too, I love the old movie look. Anyways, 5/5.