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There is no so-called balance that can be achieved by such means as semi-turn-based without hotkeys. It should be either full turn-based or support hotkeys. In current state it's hardly even a game, more like mouse-clicker-trainer (and real pain if using laptop). Ah, screw it, you don't really care anyway (by the look of comments here). That's a shame, could be a good game...
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So, any unit other than the basic angel is a pointless (you need the acheivements to collect the keys in order to advance, and having anything other than an angel will not get you the 8th acheivement), there's no warning as to how the different units behave (e.g. the girl cannot attack, the old man takes up all your click time aiming his weapon) and you don't get your money back when you trade in units (regardless of how much levelling they have done), thus you will grind old level to get your troop numbers back up. In short, the whole game is: click angel, repeat for each unit. Couldn't be bothered to even try the Hell campaign.
Shame really, as the game looks really nice.
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Pretty good game, but I'd like to see few options more:
1) Hot keys (at least "1,2,3" keys for skills after clicking on a unit)
2) Active pause (possibility to chose skills during pause, which will be used after 'breaking pause')
3) Possibility to SELL (not delete) units OR possibility to store them out of battle.
+Kong. badges
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Needs hotkeys, and more levels for a steady progession. I don't see why I should have to replay each level just to be able to afford upgrades to do the next level. The graphics are cute but the tediousness of the gameplay gets really boring really fast. Also needs badges for the people who were patient enough to keep grinding and finish the game.
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haha awesome game love the new autofire, TIP: as hell just get vampires up front and necromancers back
TIP: just kill the Chrono man over and over!
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this game is the most unbalanced thing ive ever played. hotkeys would be so much appreciated if you even want me to play it longer than 30 seconds again.
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Give the freaking game hotkeys, no one cares if it is on purpose, and what "balancing" are you talking about!?!?
(rate this up so that "king.com" can actually see its' folly!)
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Clicking six characters at the same time is just needlessly complicated. Either make it turn based, put hotkeys in, or work out some kind of scroll menu in which you can let characters of the same type attack at the same time or something. 2/5.
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Autofire makes the game playable. But what's with the challenges requiring only one type of unit? There's no way to sell units or put them aside, so the only way to do that challenge is to DELETE a lot of units and remake the team, then remake the team back after the challenge. Not a good plan for a game.
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meh. didn't keep my interest long enough to play the other campaign. i don't care what you say, hotkeys are necessary if you aren't going to have an auto-attack feature. also, you don't get near enough money for completing levels. having to replay levels a dozen times to get enough money to get and level up elite units is very boring. my advice would be to create many more levels for each campaign, but even still up the money some. you gotta cut down on replaying levels.
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--GLITCH--: When you set a necromancer to autofire, it will keep attacking the same spot indefinitely, even after it kills its target.
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Never create playing difficulty by obscuring the interface, thats the dark side of the force! Otherwise the game graphics and sounds are nicely done. At the begging I thoutht, oh nice, talesworth arena style of mechanics. Playing it however it just doesnt cut it. There is a hugh list of things going wrong to induce fun, no sell back of units, no place to store em, keys from hell do not go over to heaven games, some hell games pure random as butan instant kills you (so you have to restart so until he just doesnt use it) Autofire is also no solution, I'd suggest either slowing things down, or going to round based, or have another good idea how to make a *game* out of the core, beside the nice makeup, which you are capable of.
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To make money, play the first (real) level over and over, you get 116 gold for a fast kill.. Another questionworthy decissions IMHO that playing the 1st level makes more money than a highlevel one.
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Auto-fire = AFK game...
if you keep this up eventually it will get boring... more campaign if you`ll keep auto-fire...
although i`ll suggest hotkeys better than autofire...