Comments for Heaven or Hell

avatar for Felsetto
Felsetto

May. 20, 2010

Under rating threshold (show) I think my hand is numb from all the clicking...

+ - !

(5)

avatar for DexterNeptune
DexterNeptune

May. 20, 2010

Under rating threshold (show) It seems like a lot of work went into the asthetics of this game, but not very much into the gameplay itself. I really want to like it, but there is just way too much monotonous clicking involved. And for some units (e.g., the old angel), it's even more tedious - click once for attack, click again to specify the target...rinse, repeat. Please improve the controls - it would vastly improve this game. 5/5 for graphics/asthetics...4/5 for concept...2/5 for gameplay/controls.

+ - !

(5)

avatar for kamele
kamele

Jul. 28, 2011

Under rating threshold (show) the ctrl hotkey is not a secret

+ - !

(6)

avatar for 54Chance
54Chance

Jul. 19, 2010

Under rating threshold (show) Give the freaking game hotkeys, no one cares if it is on purpose, and what "balancing" are you talking about!?!? (rate this up so that "king.com" can actually see its' folly!)

+ - !

(3)

avatar for Suuljin
Suuljin

May. 20, 2010

Under rating threshold (show) i like the tactical aspects of subobjectives and minimalistic party management, but after a certain point battles too often turn into a pure clickfest. i ended up finishing the angel campaign with a party of 3 chars only one of them really 'active'. a guard was placed in front of a mage at perma-guard, a buddon started by casting his all-hit and was basicly useless afterwards (because he didn't get a second turn due to constantly incoming retard effects), the mage picked off all enemies one by one. might as well only have used guard and mage.... -------- i know the atb-style battles are part of the core concept, but i really wished it would be a 'dynamic' _turn-based_ system (think grandia or ff X).

+ - !

(3)

avatar for Shrag
Shrag

May. 20, 2010

Under rating threshold (show) lack of hotkeys and explaining that as "maintaining balance" is being lazy and downright retarded since the game requires endless grinding

+ - !

(3)

avatar for wattro
wattro

May. 20, 2010

Under rating threshold (show) 2/5 until you make some improvements. Agree with all the top-rated comments. Hotkeys, for god's sake! Clicking every where sucks. And the click-detection isn't very good - or hard to tell when you have clicked correctly. Don't balance thru removal of hotkeys.

+ - !

(3)

avatar for melantha
melantha

May. 20, 2010

Under rating threshold (show) Looks promising but it's too much grinding right now (and also A LOT of clicking). Why not add more battles you can fight instead of having to repeat the same battle over and over again? How about some strategy when choosing where your next attack will be? Also your background music is broken, it just keeps repeating the first 5 seconds. (I know, some guys think this is already "music", but it's basically just annoying.) Oh, and the green ...er... slime balls stay on screen (and in the foreground) even when the battle is over.

+ - !

(3)

avatar for SarahD0219
SarahD0219

Jun. 16, 2011

Under rating threshold (show) Wait... so im on the first level. Am i seriously gonna need to click the button 100 times to kill the enemies?!?

+ - !

(5)

avatar for hunterdahege12
hunterdahege12

Mar. 11, 2013

Under rating threshold (show) If they unlocked hell right away, who would pick heaven? I mean, honestly.

+ - !

(4)

avatar for darkvam
darkvam

Feb. 16, 2011

Under rating threshold (show) Heaven or Hell 2 be released soon! I hope you'll like it:)

+ - !

(4)

avatar for sistermonkey
sistermonkey

Jun. 27, 2011

Under rating threshold (show) I understand the choice not to include hotkeys, but do consider that it makes the game disproportionately difficult for players with disabilities and players using trackpads or other non-standard mice. Also needs a detailed help page, an indication from the map as to which levels are completed/have achievements completed, and a clearer path as to what you need to finish to win the game.

+ - !

(3)

avatar for MikeSF
MikeSF

May. 20, 2010

Under rating threshold (show) Nice concept, however some issues I have with. Leveling up is simply a matter of how much money you have not any relation to how much a creature has been in battle or killed someone so you can grind away at lower levels and simply bam have yourself a maxed level creature. The lack of any "auto" function makes this a matter of how fast can you click, and the computer is always going to click faster than you can so you're already at a disadvantage combine that with the losing turn points if you get hit and it really makes for a frustrating game because having to click between 6 characters can get tiresome especially if your rhythm gets screwed up because one guy has to wait now because he got hit. The last angel unit seems extremely overpowered, attack that hits everything? Good for you if you have those units, bad for devil if you go against them. Plus no story line to it, there really was no feeling of accomplishment when I beat everything.

+ - !

(3)

avatar for k43n
k43n

May. 20, 2010

Under rating threshold (show) at first it looked good but then it was a 2/5

+ - !

(3)

avatar for bellias
bellias

Aug. 29, 2013

Under rating threshold (show) Hedic, for cascadillia, u need to use only angels (not the angel subtype, only the very basic unit called angel) cant use old angel, or girl angel

+ - !

(1)

avatar for RGHTre
RGHTre

Sep. 3, 2011

Under rating threshold (show) For those of you complaining about us complaining about the absence of hotkeys: First off... really? Secondly, What if we use laptops or have horrible mouse-lag? How is this fair for us? The creator didn't add hotkeys because he was lazy, he's just acting like such because he didn't want to. If he wanted to allow laptop users to enjoy his game, he would have added hotkeys, but he didn't.

+ - !

(3)

avatar for agentX7Y
agentX7Y

Jun. 10, 2011

Under rating threshold (show) ever watched from dusk til dawn they killed vampires with holy water squirt guns is there anything holy water squirt guns can't do?

+ - !

(1)

avatar for kartman_
kartman_

Nov. 27, 2010

Under rating threshold (show) am I the only one that thinks online play would be epic for this game!

+ - !

(1)

avatar for ruarck
ruarck

Oct. 3, 2010

Under rating threshold (show) yknow whatd be awesome...an uber unit like say if its the angels itd be a holy paladin, or a white dragon, a sun, a puffy cloud...err for hell it could be: an unholy paladin, or a dark drake, hellhound, strange experiment-like creature, or an octopuss-like monster or even a storm cloud plus if you agree and add to the list with your own comment, if you feel like it

+ - !

(3)

avatar for Zuhtor
Zuhtor

Sep. 23, 2010

Under rating threshold (show) haha awesome game love the new autofire, TIP: as hell just get vampires up front and necromancers back TIP: just kill the Chrono man over and over!

+ - !

(2)

avatar for wwDRAGONZww
wwDRAGONZww

Jul. 10, 2010

Under rating threshold (show) pretty good game but a bit hard and needs abit more instructions

+ - !

(2)

avatar for dustdevil85
dustdevil85

Jun. 29, 2010

Under rating threshold (show) Brilliant!! The lack of hotkeys makes it more strategic. love it! SEQUEL!!!

+ - !

(2)

avatar for Kolpster
Kolpster

May. 30, 2010

Under rating threshold (show) BADGES 5/5 done heaven only with angles

+ - !

(2)

avatar for DRAGONF0RCE
DRAGONF0RCE

May. 23, 2010

Under rating threshold (show) 6 NECROMANCERS ON AUTOFIRE! It's a complete slaughterfest. I killed goliath in 8 seconds with it.

+ - !

(2)

avatar for arigold16
arigold16

May. 22, 2010

Under rating threshold (show) This game is a nice start, I like the concept a lot, but there is a lot of room for improvement. Frankly, I think you made some poor choices that really detract from the game's potential. - We should either have extra spots to save units we aren't using, or you should get part of your money back when you delete units. Giving zero money back for selling a unit is idiotic. - Auto-fire is insanely unbalanced. You don't want to give us hotkeys because of game balance, but autofire is way more powerful than hotkeys ever would be. - There should be a lot more levels and a lot more achievements. Upgrading units should be a function of experience, not just money. Units that die should be penalized somehow. Ideally, there should be more specialization for units and more options for upgrading. - The Hell campaign should have its own keys and its own achievements.

+ - !

(2)

avatar for gura_uk
gura_uk

May. 21, 2010

Under rating threshold (show) Have to agree with jepulix, the duration was incredibly short, which is a good thing to keep people going for completion, but zero incentive to ever come back to it. Future inclusions: not just auto-fire, but perhaps auto-macro? Not that just Ctrl+clicking and setting everything to auto-attack clears everything with a minimum of interaction, but surely that qualifies as an 'idler'? The 'achievement' stipulations of the Heaven campaign added some minor replay value beyond stark gold-grinding, especially the multi-path ones, but simply purchasing meatshields to absorb any damage and unrestricted damagers behind left little strategy. Similarly, the 'ultimate', or at least most expensive, units seemed to be anything but: auto-attack that hits everything for minimal damage seems about as anticlimactic as it could be. However, an interesting premise, and certainly sufficient for me to check in on any sequel: 3.5/5

+ - !

(1)

avatar for putgame
putgame

May. 21, 2010

Under rating threshold (show) Nice game )

+ - !

(1)

avatar for mrcaboom
mrcaboom

May. 20, 2010

Under rating threshold (show) Should be nice if we could sell our character instead of just deleting them, especially for the "angel only" award

+ - !

(1)

avatar for HelloLion
HelloLion

May. 20, 2010

Under rating threshold (show) Also, no sellback function? Wtf

+ - !

(1)

avatar for applepie01
applepie01

May. 20, 2010

Under rating threshold (show) How is having no hotkeys balanced? Since your opponent is a computer it can attack the instant it's ready but the player as a person has to click at least twice so then you're attacking less often.

+ - !

(1)

avatar for lupiris
lupiris

May. 20, 2010

Under rating threshold (show) I know I'm not saying anything new, but I'll add my voice to it. The clicking over and over, combined with certain units needing to target after clicking, made me feel like I was wasting 2/3 of my units. Also, the Demon levels suck at earning gold, making it a grind-fest to beat the later levels.

+ - !

(1)

avatar for Tuqui
Tuqui

May. 20, 2010

Under rating threshold (show) Other thing needs a delete character confirmation or at least a retribution, i accidentaly fired my lvl 5 angel

+ - !

(2)

avatar for Deity
Deity

May. 20, 2010

Under rating threshold (show) You can't complete the tutorial with the $70 angel.

+ - !

(2)

avatar for KarloE
KarloE

May. 20, 2010

Under rating threshold (show) Really cool game, HQ in every aspect. Fighting system reminds me of Final Fantasy a bit, the only difference is that here it is in real time, which makes it more dynamic. Graphics are simply awesome, and the whole atmosphere is superb. Intro video is really great too, I love the old movie look. Anyways, 5/5.

+ - !

(4)

avatar for fudgebag
fudgebag

Oct. 23, 2011

Under rating threshold (show) Neeeverrr miiind

+ - !

(2)

avatar for Doomer123
Doomer123

Jun. 12, 2011

Under rating threshold (show) make it turn-based, cus slow guys get pwned easily.

+ - !

(2)

avatar for asero99
asero99

Apr. 24, 2011

Under rating threshold (show) Tell me why we're doing this again...

+ - !

(2)

avatar for jason1452jok
jason1452jok

Apr. 1, 2011

Under rating threshold (show) HARD

+ - !

(2)

avatar for ethanomega1
ethanomega1

May. 25, 2010

Under rating threshold (show) needs badges

+ - !

(2)

avatar for Fiordhraoi
Fiordhraoi

May. 20, 2010

Under rating threshold (show) Control scheme was a poor choice. Far better to address issues of game balance by tweaking the opponent's behavior than crippling the player.

+ - !

(2)

avatar for TuomasMattson
TuomasMattson

May. 20, 2010

Under rating threshold (show) Hotkey and a reinforcement box for units you dont want to use this fight(for achievements) would be nice. otherwise a good game. not great, but good.

+ - !

(2)

avatar for Bashe
Bashe

May. 20, 2010

Under rating threshold (show) I don't see hot keys as neccesary, i consider this like the time management games. The only reason i can't beat certain battles has nothing to do with hot keys, it took forever to beat the sea monster because it's waves hit multiple times draining all of all of my units action bars and when i get the occasional shot if i was unlucky, which is most of the time, it would be during it's attack and miss automatically. i had to beat it with just one healer and an angel, after everything else died trying to take out one tentacle. Buddan's sleep is useless, the enemy never sits on a full bar and for example with Gigant his bar is recharged by the time i can click on a different unit. Overall the action bars should probably be slowed down slightly and the enemies hits shouldn't stun the player. make the $70 angel hit a random target. If theres no sell there should be a reserve team to swap units and upgrade new units until they are good enough to fight.

+ - !

(2)

avatar for Tripiticus
Tripiticus

May. 20, 2010

Under rating threshold (show) I know your notes say that the absence of hot keys is on purpose for balancing but then the game quickly becomes a mad dash for which character is ready to shoot next, and more often than not as i am going to hover over a character ready to fire they are then shot and delayed. I like the idea, the graphics are great, but for now it is too much of a grind...not in difficulty just the feel of gameplay, will continue to check back for changes as I do like it. rated 3/5 for now

+ - !

(2)

avatar for dirktheone
dirktheone

May. 20, 2010

Under rating threshold (show) WTF ADD SELL!! DELETE IS BULLSHIT

+ - !

(1)

avatar for swatboy56
swatboy56

Feb. 7, 2011

Under rating threshold (show) FREAKEN AWSOME!!!!!!!!!!!!!!!!!!!!

+ - !

(-1)

avatar for AdmT
AdmT

May. 20, 2010

Under rating threshold (show) Hotkeys or GTFO.

+ - !

(1)

avatar for nokon
nokon

Aug. 17, 2010

Under rating threshold (show) its a really good game just some times a bit boring!!! please +

+ - !

(1)

avatar for eomon
eomon

Nov. 24, 2011

Under rating threshold (show) i rely liked the game i even made it my fave tell i got to the bs parts like how the cracken can avoid attacks when it attacks or how u take dameg for no reason at all in the hole of hell and how a boss monster can either go attack none stop or just attack niev O.o there rely needs to be a better way then to reset untill u get a none rampaging boss.....just saying other then that its a ok when u add the auto mode ALSO PLZ ADD A STORED MODE OMFG

+ - !

(1)

avatar for Kaltherzigh
Kaltherzigh

Jul. 12, 2011

Under rating threshold (show) 1. Needs hotkeys, customizable ones. (both for characters/slot selection and unit actions)-- 2. Your guys going on CD everytime it gets hit is really boring, nobody likes to wait. -- 3. Winning a little money for losing would be nice and would reduce grinding at least a little bit. -- 4. A simple and clear indication of the levels completed and achievements earned so we don't have to click and check on every level to know if we got all the achievements/passed the level (add a devil's horn right next to the level button that turned into angel's ring when completed for achievements, and make the level button turn into a bright "†" or add some kind of mark so we know we already completed it).

+ - !

(1)

avatar for Akuen
Akuen

Apr. 7, 2011

Under rating threshold (show) The game would be a lot better if you did not have to manually click every single unit for every single action as well as click to target some actions. It makes it extremely busy with almost no reward for all the clicking you're doing... nothing really happens.

+ - !

(1)

  • add a comment