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Give the freaking game hotkeys, no one cares if it is on purpose, and what "balancing" are you talking about!?!?
(rate this up so that "king.com" can actually see its' folly!)
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Clicking six characters at the same time is just needlessly complicated. Either make it turn based, put hotkeys in, or work out some kind of scroll menu in which you can let characters of the same type attack at the same time or something. 2/5.
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Autofire makes the game playable. But what's with the challenges requiring only one type of unit? There's no way to sell units or put them aside, so the only way to do that challenge is to DELETE a lot of units and remake the team, then remake the team back after the challenge. Not a good plan for a game.
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meh. didn't keep my interest long enough to play the other campaign. i don't care what you say, hotkeys are necessary if you aren't going to have an auto-attack feature. also, you don't get near enough money for completing levels. having to replay levels a dozen times to get enough money to get and level up elite units is very boring. my advice would be to create many more levels for each campaign, but even still up the money some. you gotta cut down on replaying levels.
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--GLITCH--: When you set a necromancer to autofire, it will keep attacking the same spot indefinitely, even after it kills its target.
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Never create playing difficulty by obscuring the interface, thats the dark side of the force! Otherwise the game graphics and sounds are nicely done. At the begging I thoutht, oh nice, talesworth arena style of mechanics. Playing it however it just doesnt cut it. There is a hugh list of things going wrong to induce fun, no sell back of units, no place to store em, keys from hell do not go over to heaven games, some hell games pure random as butan instant kills you (so you have to restart so until he just doesnt use it) Autofire is also no solution, I'd suggest either slowing things down, or going to round based, or have another good idea how to make a *game* out of the core, beside the nice makeup, which you are capable of.
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To make money, play the first (real) level over and over, you get 116 gold for a fast kill.. Another questionworthy decissions IMHO that playing the 1st level makes more money than a highlevel one.
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Auto-fire = AFK game...
if you keep this up eventually it will get boring... more campaign if you`ll keep auto-fire...
although i`ll suggest hotkeys better than autofire...
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This game is a nice start, I like the concept a lot, but there is a lot of room for improvement. Frankly, I think you made some poor choices that really detract from the game's potential.
- We should either have extra spots to save units we aren't using, or you should get part of your money back when you delete units. Giving zero money back for selling a unit is idiotic.
- Auto-fire is insanely unbalanced. You don't want to give us hotkeys because of game balance, but autofire is way more powerful than hotkeys ever would be.
- There should be a lot more levels and a lot more achievements. Upgrading units should be a function of experience, not just money. Units that die should be penalized somehow. Ideally, there should be more specialization for units and more options for upgrading.
- The Hell campaign should have its own keys and its own achievements.
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i love this game but there is a glitch. it is impossible to get to the final level when you play as heaven, the most keys you can get is 29
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Have to agree with jepulix, the duration was incredibly short, which is a good thing to keep people going for completion, but zero incentive to ever come back to it. Future inclusions: not just auto-fire, but perhaps auto-macro? Not that just Ctrl+clicking and setting everything to auto-attack clears everything with a minimum of interaction, but surely that qualifies as an 'idler'?
The 'achievement' stipulations of the Heaven campaign added some minor replay value beyond stark gold-grinding, especially the multi-path ones, but simply purchasing meatshields to absorb any damage and unrestricted damagers behind left little strategy. Similarly, the 'ultimate', or at least most expensive, units seemed to be anything but: auto-attack that hits everything for minimal damage seems about as anticlimactic as it could be.
However, an interesting premise, and certainly sufficient for me to check in on any sequel: 3.5/5
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kinda like the concept of the game, and do like the new hotkey for auto attak, but i'm afraid theres a bug. If u autoattack the wizard of the hell group, it has a short reload time, which makes many levels so easy and not challenging.
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3/5: Great game, but auto-attack would make it a 5/5; the healing units and units that can attack outside LoS could simply work at random, unless specifically targeted.
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Another dumb aspect of the game: Can't sell units, you can delete all your units, leaving you no money to buy new units, therefore screwing you over. New game time.
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Liked it. 4/5. Needs instructions/ character skill descriptions (eg. Angel girl, what is she doing?). i dont mind the idea of no hotkeys but it sucks a little when you have to move cursor over to enemy with old angel (and any others i haven't used yet)- particularly annoying on a laptop.