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Not that I find bejeweled very exciting, but I found that this game was exceptionally boring. Each level took way too long, and I was tired of matching colors over and over again to get my badges.
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Great game. The one thing that could be improved is the leveling and improving of stats. 4/5
Can't wait for the sequel (?)
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At first I gave it a 5/5 for a nice twist on a pretty common game. However, my frustration slowly mounted as I found out other posters are being truthful rather than exaggerating the horrible stats of the green horseman. He's LOSING stats on levelup as of around 16+. He's now level 20 and has lost 3-6hp each level up. On top of no power gains and no leadership gains. It's come down to my bloody troops defending the middle with the hero dead more often than not. Every single troop goes to middle until all the slots are filled. 4/5, sorry. Other than that major annoyance, good game. I really dislike the disproportionate gains in power (and loss of power).
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My feelings about this game can be summed up simply: "Why can't I watch all the interesting stuff going on at the left? Why do I have to stare at the boring part of the screen?"
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Qucikest way to level:
(1) Always go for weapon with highest damage, because the more damage your hero inflicts, the more exp it gets
(2) Go for armor with highest health regen, that way you don't have to heal it as much, or even none at all (you can just leave it and do other stuff for 20mins)
(3) Repeat lower levels without using more than 2 soldiers (preferably none), this way your hero inflicts most of the damage and thus get more exp
This also gets rid of mage level imbalance, my cavalry champ is currently highest level simply because his weapon has the highest damage. It levels up like 3 levels per game
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In the next game, I say make it more of an rpg, give us 3 basic characters, and instead of buying all the armor which was just kinda annoying, let us lvl up and get like skill and stat points. for balancing the stats make it like 1 stat point can give 5 health, but only 1 atk. and for the skills, make several skill trees to choose from, and some of the skill tree can give stat bonuses in addition to skills, and certain skills could also be upgraded versions of earlier skills. Hope you like my ideas and with that said, great game I wasted plenty of hours on it XD
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Great game, 5000000/5. I think there could be some bonuses for getting in-game achievements (for example, additional gold)
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finally completed all the achievements on this and I can tell you that doing getting gold triumph on the last level with the %#!¤%! Cavalier was a major pain. When I finally got it I have had all rare gear on all chars, was over lvl 55 on my mage and only 45 on the cav, and had to play the whole level to accomodate the Cav aka using healing just for him, putting all npcs on his steps etc. I really like the idea of the game but just please fix the balance:)
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Oh and a serious glitch. If your cavalier equips a lance and charges at the enemy, and dies while charging, when he comes back to life he'll run off the screen and never return. It's incredibly annoying since this happened on the last level for me.
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this game has serious problems, the mage is grossly overpowered and leveling should never be a bad thing (losing points). These bugs should have been realized when testing the game. While there is nothing that makes the game impossible these bugs are just inexcusable.
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The levelling system is simply ridiculous and there is too much luck involved: the game become terribly boring when you get stuck waiting for a combo that never arrives. You should be able to store bonuses once you obtain them, because very often you have to use them uselessly in order to free tiles positions on the board.
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If its the year 7825 as it says, why are people still using swords and shields instead of massive nukes and lasers lol.
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I am constantly irritated by the fact that there's no means of repairing a wall in between waves, which leads to my melee characters staring there as a catapult starts firing at them well out of Punching range. Because they're melee people, they have low leadership, so the mages and archers aren't strong enough to blow them up before the catapults get in at least 1 or 2 shots, and over the course of the stage, that adds up to them destroying my middle wall, even when everyone on there was rank 3 or 4.
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Grinding money is rather easy. All you have to do is replay the first level and hope to get a few chests. The items in them can easily make you 700 or more gold you play it. Play it smart and make sure you optimize all the spots of gold and make them chests. My record is 6 chests and 1 golden chest for the first level. And yes it was incredibly lucky for me but I made over 2000 gold in just a minute or two. This will save you the trouble of replaying the stupid 20 minute levels later on.
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(Endgame) Strategy Guide. Focus: clearing tiles asap (faster upgrading/new guards). Priority: making 4-5 combo's. Guard placement: divide among lowest health/highest leadership melee champions, 1 slow guard for arch wizard should be enough for quite a while. Champion: Axe, Light Armor. Cavalier: w/e, Cloak. Arch Wizard: Rod, Shield. Most important Weapon stat: damage, most important Armor stat: restores x hp every 5 secs. You can reset shop items by revisiting. Reset to buy the right ‘red’ item and hope for the right stat. +1 if this helped you.
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Up till now I have not experienced any of the above issues mentioned. Maybe the problem is the fact that you don't score well enough thus get equally rewarded.
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Take some time to look at the equipment when you are in the inventory page. I found it helpful to get powers which clear the board and thereby raisie the stats of your allies and healyour heroes.
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2/5 until you fix the math behind the champs level up system. I'd be fine with just flat increases each level, but to hell with +0 +0 +0 for 5 level ups in a row. Full marks if you fix that.
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I'd be the first to admit I'm not great at these tile swapping games. Just don't have the knack for it. But that shouldn't be a problem in an RPG style setting. With a little bloody mindedness (which I have by the cartload) I should be able to power through, even if I'm playing each mission a dozen times.
Unfortunately, when levelling up doesn't improve the heroes, this is not the case. And it gets to a point where I'm just banging my head against a brick wall. 0 game balance, 1/5 from me.
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Great game, could play it for hours, but their's not enough green tiles and my Horseman died xD Just the same as everyone else up there I guess, just needs more green tiles
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I've just realized that the leveling stat proplem has nothing to do with the particular character but if the character is has an lower or higher level than the other characters. I started out with my mage having an higher level and thereby getting more stats. Now my mage is one level lower than the other two characters and she consistantly get's no stats. If someone get's -3 hp as stats I am guessing that that particular character is more than one level behind the other characters, and if one character gets heaps of stat bonuses that the charater has a much higher level than your other characters. So if you want all your characters to gain stats you have to keep them all at exactly the same level.
Please rate this comment up so the developer sees the actuall problem and can fix it.
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consturction worker" sorry we are going to bulldoze your house,the church and your neighbours house"
peasent"why? is that even legal"
worker"um well on the bright side your home might be replaced with a training camp. first you mind helping me move your house to the left, it is hard work you know"
peasent" well...fine"
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Not sure if anyone else has this problem but every once in a while a block is there but it shouldn't be. I click on the block and it just disappears and is replaced. Probably just a small bug or visual glitch.
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@qideonzane, you also have to finish with all your walls in tact. They can be damaged I think but they must be able to support guards in all locations.
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anyone know the requirements to get a trumph rating? at first i thought it was that you had to keep all your heroes alive until the end, but that doesn't seem to be the case
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It is very difficult to get rows of 4 and 5. I would like it better if you could move the blocks around freely, not just being able to move them to make a match.
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Little healthbars above the allies/enemies heads would be awesome too. I end up wasting abilities, sometimes, because I don't know how dead the enemy is. *coughcavaliersuckscough*
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This game has a lot of potential. The imbalance in the classes is a major issue which many have pointed out. Having the melee guys heal for more per building and gain xp for guard kills would take care of that balance for the most part. In addition is seems that some of the hero skills just don't make sense. The mages heal (match-5 with bag) is a great ability for emergencies early on, but since it heals based on her HP it drops off when the larger armor is available. It seems odd to put the "heal based on my HP" on the lowest HP armor available. Keeping the melee heroes alive is the main use for the heal but it becomes incredibly small later in the game. Haste is another one (horseman match-4 with sword). If the heroes don't gain xp for guard kills then why have an ability that improves the guards and not the hero?
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there really isn't any different tactics to win this game in level 2 and above... gets repetitive and as everyone have said before. Mage is the most powerful while the cavalry is the crappiest
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Far too much luck involved. The distribution of tiles to match is random, the bonusses you get are random, the treasures you find are random ... - Instead of setting up a strategy fit for the enemies you face, you have to take what you get, your only choice being the placement of guards. Not much more than a match 3 game with some awful sounds.
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Here was my thought process on the third to last level: "YES ONLY ONE MORE TO GO AND THEN I'M DONE!" [Random Fortress Appears In Between] "RAAAAAAAAAAAAAAAAAAAAAH"
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Making it so that some enemies can attack the walls while there are heroes and guards in front of it seems kind of dumb and terrible. I had two guards, 3 archers, 3 clerics and my hero and the wall still fell.