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My final decision: decent game concept, poorly designed and executed. Spend more time thinking about things and testing, testing, testing.
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Gonna have to agree with people on the balance issue. It's fine that the mage can fly solo, but I can't find a way to buff/support the other two to bring them in line. They always seem much weaker no matter what.
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Why do the monsters attack the destroy the wall behind the heroes even when the heroes are alive? Champion and Cavalier can't hit at range, they have to wait for the mosters to come up close and then they destroy the wall which makes it impossible to post range support for them...
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um its pretty good but the icons that you have to match mess up my eyes...so if you could turn them into less 3D ones that would be amazing as im good when they dont screw up my eyes
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Please slap your sound ingeneer hard in the face. Seriously: whoever puts such an awful sound as the paladins fencing ability activation sound isnt doing their job right.
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Match 3 games are usually addictive, but this one is too much of a chore to play. My biggest complaint is the annoying hint that flashes on one of the pieces. If it flashed once and went away it would be okay. I can forgive sucky art, but not a badly designed clone of an overused game style. As it stands the game has more irritating bits than fun.
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Achievements but the horseman stays as weak as with level 1 no matter how mcuh you level him? There seriously is something wrong with this game. 1/5.
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couple of things right off the bat...the level up screen for each hero needs to not auto turn off, I didn't get to see the warriors level up because I was not expecting it...also need the ability to turn hints off, if your going to have auto hints might as well let the game play for you, kinda nullifies the point of the game....also its annoying, I want to find them all myself, or I don't want to move that tile when there is a better match in another spot...
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Also, sometimes it's hard to see some tiles of the town because of others. Would be nice if the objects from the tile would be only inside the tiles.
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im sure they nerfed the game a bit. my knight lvled up and got 6 health and 2 leadership while my battlemage (now archmage) got 2 health and 2 leadership
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The earth trembled and all of the houses in the land fell into the ground. But there was something stirring! Out of the depths of the earth a mighty voice yelled "MOBILIZATION!!!"
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The earth trembled and all of the houses in the land fell into the ground. But there was something stirring! Out of the depths of the earth a mighty voice yelled "IMMOBILIZATION!!!"
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Wouldn't it be sensible to make the mage a DPSer (low health, high damage), the horseman a tank and the swordsman an offtank (medium health, medium damage)?
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If you're going for all-triumphal victory, try not to plant low rank guards, get the rank up to III first and support them with mages and archers. They are very squishy and if one of them dies, it ruins "triumph" win.