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we are being invaded! should we send the heroes? yes. how should we heal them if they get injured? the healing wizards? no, we will make infinite boxes and those things will heal the heroes.
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the knight guy level up without any plus stats at al (always +0)l... I wonder what's the cause? the one that still level up with plus stats is only paladin and sometimes battlemage.
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Oh no, you weren't able to match enough to heal your Green horseman and all of the guards behind him died and NOW you can't get a big enough match to get more guards! OH WELL! Now have it happen a dozen more times and realize all that levelling meant nothing!
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There's some massive problems with this game. I enjoy that the developer tried something new with a TD and bejeweled game mixed but it's executed horribly. The rounds last a freaking hour each and no one wants to play the rounds for that long. the game itself is too long, balancing issues galore. mage girl is op as hell where as my horse guy is dying every 2 damn seconds. Add a speed up bar or make the rounds shorter man.
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did everyone forgot about technology by this point? im sure 7800 (about 4000 years from now) is enough to go colonize the planets, entirely forget about technology except for stuff like magic, and wars on the colonized planets to form
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It started out good, but after a few levels it started to feel tedious. The first level explained the basics and the second added the support units, but every level after that was the same except for increasing difficulty. It would have been better if there was more variation later on.
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I like the idea, but the execution is a bit messy. The mage isn't really OP, but the two other lanes are seriously underpowered. I managed to powerlevel a bit by grinding levels without placing any guards, healing the @&^#$*&^ out of my heroes as fast as possible. It still didn't feel very helpful despite leveling high and upgrading gear. It probably doesn't help that the levels are far too long... most of the time nothing is happening, just waiting for the mooks to get into clubbing range.
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Imagine the heroes standing there. "Hey that building behind me moved!" "Holy shit a whole bunch of them disappeared!" "Now the whole row is moving and buildings are magically appearing from the left!" "Hey I gained some health, that's nice."
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what the... 3 games in a row by same developer in the botd section... 2 of the pretty similiar... they are good but still...
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yup, I can confidently say that the horseman sucks and the sorceress is op.
Also, might I say, it can be REALLY annoying to get extra units sometimes.
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I'm at level 5 and I'm already bored. Every level feels like half an hour. Someone tell me how many levels there are!
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Game wasn't too bad for the first 20 minutes or so, then after that it got very boring just waiting and waiting for the end of the level.
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Went to the music creator's website at reachground.se, and listen to their sfx library. Great songs made about games. Nice job!
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Not a bad game but gold gets useless pretty quick as items gained always seem better or at least not bad enough to replace. Currently, I have over 40,000 gold and nothing to spend it on. Maybe next game can let you augment items or something.
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I love this game, but the two fighters- especially the knight (green) are woefully underpowered. My knight has levelled 3 or 4 times in a row without any stats increase! I'm hiring mace men to protect the warriors, not the mage!
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I come back and play this like once a year. It appeals to the fantasy nerd, the anxious tower defender, the shopping-obsessed upgrader and the 50-something bejeweled-loving spinster all living within me.
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I find it's actually my Champion who levels up the fastest, he's 7 levels ahead of both the others. For all the good that does; the man himself never goes down, but if I lose a wall or a guardsman it's certain to be one of his.
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So. Um.
If your Horseman dies mid-charge and you revive him, he goes charging off the screen. And never comes back.
I think the devs really hated this horseman.
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Warrior: "This shield is incredibly useful for blocking attacks, I just pwn at surviving" Mage: "This bag of tricks helps heal me up for the next assault, and every time I get a new one it's 10x better than the last!" Horseman: "Gee, my cloak helps me lead, good thing I've got an army of clerics, macemen, and archers on my line, we'd be pretty much screwed otherwise!"