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im sorry, but this game is unbelievably monotonous and just boring. the rounds seem endless. just grabbed the first three badges and quit. and i dont think ill ever come back for the last one...
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I like the idea of this game, and almost everything about the way it works. Each round is so goddamn LONG, though. It can get a little boring - perhaps a speed-up button?
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I'd be happy If I had friend and I know it not fair about the archwizard and the champion(warrior) aswell as the horseman(Cavalier).
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Ryu: If any of you guards or heroes go down, you can't get a triumph, even if you revive or replace them. You have to stop them dying in the first place
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Game bugged out after I beat level 13 - now the only level I can load is 13, and my Champion automatically dies as soon as the level loads. After that, the matching game won't match anything. What gives?
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Holy Mother of God, does anyone know the secret to get "The Elite Guard" achievement? I am using every tile-absorbing specials the heroes have and match as fast as I can non-stop in the longest stage possible (30), but the best I can achieve is about 1/3 passed the 4th level.
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I really like this game the only thing wrong with it is this; I wish you can read what the bonuses are on the items in the shop
before you buy them
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Strength of sorceress is range so use rod, never sword/mace. Horseman needs spear for ability to charge. Best equipment is armor/accessory which restores X HP every 5 seconds, second best is X HP restored per match: use your gold to get them, weapons are less important. Matching quickly 3-tile combos is good strategy only in the end of a game. In the beginning, 4-combos are a zillion times more useful so take your time to spot one or to build a way to one by 3-matching first the type of tiles you need the less.
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i really REALLY wanted to like this game... A match 3 with a twist! but just felt the poor balancing, the grinding and repetitively long levels just dampened the fun. 3/5
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buggy game: I could put a defender after the horseman died, while skeletons were destroying the wall, one skeleton was killed by the defender, the other skeletons got stuck until I could place an archer which killed them - then the mission ended
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I like the idea of the minigame next to the defense game, the knight on the square got me an idea, what if you made a sequel to it and put more chess pieces in, a runner, moves diagonal only, the knight goes 2 forward, 1 left and the towers move the same the pieces move now on the square, good game
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It started out alright, but quickly devolved into a 'bejeweled' marathon. At first I was interested in the leveling system, the itemization, and guards, but then it just became a long grind. I liked the initial direction the first few levels offered, but that is the only thing the game offers. 20 levels of more of the same does not a great game make.
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Flash developer 'forgot' to add flash-quality control anywhere... Certainly didn't forget to add logo all over the place! *photoshops Scumbag Steve hat onto Funflow logo mascot*
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yeah, we got a problem. sorceress=way too powerful. Warrior level up:+3 health. Horseman level up: -3 freaking health(no wonder he's always first to die in all the higher levels). And finally, Sorceress level up:+ 16 everything! all she need is about 1 or 2 mages (pink guys/girls) and she is set for life
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lol, when all your first wals are gone, you can't place your pink guards, but when you do not have any moves left, there is no mobilisation... so game over