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Holy Mother of God, does anyone know the secret to get "The Elite Guard" achievement? I am using every tile-absorbing specials the heroes have and match as fast as I can non-stop in the longest stage possible (30), but the best I can achieve is about 1/3 passed the 4th level.
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I really like this game the only thing wrong with it is this; I wish you can read what the bonuses are on the items in the shop
before you buy them
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Strength of sorceress is range so use rod, never sword/mace. Horseman needs spear for ability to charge. Best equipment is armor/accessory which restores X HP every 5 seconds, second best is X HP restored per match: use your gold to get them, weapons are less important. Matching quickly 3-tile combos is good strategy only in the end of a game. In the beginning, 4-combos are a zillion times more useful so take your time to spot one or to build a way to one by 3-matching first the type of tiles you need the less.
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i really REALLY wanted to like this game... A match 3 with a twist! but just felt the poor balancing, the grinding and repetitively long levels just dampened the fun. 3/5
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buggy game: I could put a defender after the horseman died, while skeletons were destroying the wall, one skeleton was killed by the defender, the other skeletons got stuck until I could place an archer which killed them - then the mission ended
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I like the idea of the minigame next to the defense game, the knight on the square got me an idea, what if you made a sequel to it and put more chess pieces in, a runner, moves diagonal only, the knight goes 2 forward, 1 left and the towers move the same the pieces move now on the square, good game
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It started out alright, but quickly devolved into a 'bejeweled' marathon. At first I was interested in the leveling system, the itemization, and guards, but then it just became a long grind. I liked the initial direction the first few levels offered, but that is the only thing the game offers. 20 levels of more of the same does not a great game make.
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Flash developer 'forgot' to add flash-quality control anywhere... Certainly didn't forget to add logo all over the place! *photoshops Scumbag Steve hat onto Funflow logo mascot*
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yeah, we got a problem. sorceress=way too powerful. Warrior level up:+3 health. Horseman level up: -3 freaking health(no wonder he's always first to die in all the higher levels). And finally, Sorceress level up:+ 16 everything! all she need is about 1 or 2 mages (pink guys/girls) and she is set for life
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lol, when all your first wals are gone, you can't place your pink guards, but when you do not have any moves left, there is no mobilisation... so game over
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Terrible game. The unbalanced issues are discussed above. The game also lacks any sort of content other than "play next or previous level". Overall just a bore. I don't know how people played this to level 10++
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I really wanted to like this, I really did, but man there are some terrible balancing issues. While the sorceress's ranged attack helps her level up faster than the others, the Horseman's low HP has him usually die first. Adding to the fact that you can only heal them with a luck-based match three puzzle game and all I can do is pray I'll get fortunate. It's fun and has nice graphics, but it's too unbalanced and random for me. 3/5
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This game is such crap. From the leveling issues, to the worthless items you can buy. The wizard is basically unstoppable , Can 1shot every minor enemy and kill most of the bigger ones in two or three shots, She takes hardly any damage whatsoever. While the warrior and horseman die within minutes of starting the game unless i'm trying to match tiles as fast as possible, which is really such a stupid element to add into the game. The warrior and horseman do hardly any damage at all, while the wizard kills her horde in a matter of seconds. This game is just garbage. Don't know why it appears under tower defense games.
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Ehh , this game happens in nearly 7000 years ? this means 5000 years have passed ? but , isn't people suppose to advance and reach higher technologies in the future ? not using swords and stuff like that again ?
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Your champions will stay evenly levelled if they have equal equipment all the time. If one is bad, focus on gearing or levelling them better.
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Minion kills should give like 75% xp to the champion in that lane, so it's not counterproductive to try to save melee lanes. And I'm really tired of every fantasy stories scapegoating darkness when evil is what they mean. Darkness has been a comforting part of everyone's sleep that I know. It just means the lack of light.