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Comments for King's Guard

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DanielMarianNic

May. 28, 2013

Under rating threshold (show) Also, sometimes it's hard to see some tiles of the town because of others. Would be nice if the objects from the tile would be only inside the tiles.

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(1)

DanielMarianNic

May. 28, 2013

Under rating threshold (show) Nice game, sometimes it's too fast to understand what you are doing, but I like it.

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(1)

xxxromanxxx4

May. 19, 2013

Under rating threshold (show) so I'm protecting a village that I am technically destroying already by matching up the houses...

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(3)

Reconsider

May. 13, 2013

Under rating threshold (show) No, I DONT want to play MinerSpeed!

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(23)

Killiarna

May. 10, 2013

Under rating threshold (show) Pretty good game, even if green does keep dying on me :-)

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(3)

hatemakingnames

May. 07, 2013

Under rating threshold (show) So slow, long, and boring...needs speedup and pause options

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(1)

uNIKuE

May. 05, 2013

Under rating threshold (show) Ads inside game is very-very bad.

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(7)

dael91

Apr. 30, 2013

Under rating threshold (show) is very well

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(1)

ShiitakeWarrior

Apr. 29, 2013

Under rating threshold (show) Seriously needs a shuffle button. The 4s and 5s just aren't coming fast enough! (Sometimes, they don't come at all.)

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(1)

ShiitakeWarrior

Apr. 29, 2013

Under rating threshold (show) Dragons cheat by attacking THROUGH your guards? Surely a bug...

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(2)

Kanger438

Apr. 10, 2013

Under rating threshold (show) im sure they nerfed the game a bit. my knight lvled up and got 6 health and 2 leadership while my battlemage (now archmage) got 2 health and 2 leadership

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(3)

stabz

Apr. 08, 2013

Under rating threshold (show) The earth trembled and all of the houses in the land fell into the ground. But there was something stirring! Out of the depths of the earth a mighty voice yelled "MOBILIZATION!!!"

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(6)

stabz

Apr. 08, 2013

Under rating threshold (show) The earth trembled and all of the houses in the land fell into the ground. But there was something stirring! Out of the depths of the earth a mighty voice yelled "IMMOBILIZATION!!!"

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(-2)

bilgor

Apr. 05, 2013

Under rating threshold (show) King's grind...

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(5)

lolzhithere

Apr. 05, 2013

Under rating threshold (show) i love his game 3rd time playing it beat it twice

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(3)

Aquatar

Mar. 19, 2013

Under rating threshold (show) endless waves...

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(1)

12_Hundred

Mar. 06, 2013

Under rating threshold (show) Wouldn't it be sensible to make the mage a DPSer (low health, high damage), the horseman a tank and the swordsman an offtank (medium health, medium damage)?

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(7)

onianinara

Mar. 04, 2013

Under rating threshold (show) If you're going for all-triumphal victory, try not to plant low rank guards, get the rank up to III first and support them with mages and archers. They are very squishy and if one of them dies, it ruins "triumph" win.

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(4)

WilliamB130

Mar. 03, 2013

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(-7)

GRTDFGFDF

Mar. 02, 2013

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(-6)

GRDYTRGHFGGF

Mar. 02, 2013

Under rating threshold (show) COOL

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(0)

koolnate09

Feb. 23, 2013

Under rating threshold (show) Here's what I'd do, just use melee for the wizard, and spellcasters/archers supporting the horseman and the warrior. Because the wizard has range, and all she needs is protection up front, and since the other two are melee, they need all the range possible. + if this helped at all.

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(4)

Germathon

Feb. 23, 2013

Under rating threshold (show) I had an entire row of archers and spell casters for my horseman and guard. Then they almost got overrun. My wizard woman guard was by herself and took on about twice as man and the enemies didn't even get close. I only had one level three spell caster supporting her. If anything, I just ask that the heroes aren't so inconsistent

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(1)

ott316

Feb. 21, 2013

Under rating threshold (show) mage getting too much xp

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(0)

tareq1010

Feb. 18, 2013

Under rating threshold (show) nice game

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(2)

theknightmare

Feb. 16, 2013

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(-4)

Narlt

Feb. 13, 2013

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(-10)

numean

Feb. 05, 2013

Under rating threshold (show) Cavalier never gets bonuses

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(6)

zak1

Jan. 26, 2013

Under rating threshold (show) my horseguy leveled up to 22 then lost 6 health and gained 2 leader ship it might have been worth it

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(7)

zak1

Jan. 24, 2013

Under rating threshold (show) your knight has leveled up 0+ 0+ 0+ i dont know when that started but he is level 12 and the knight and the other 2 have had bad luck leveling as well like your paladin has leveled five health nothing else and the mage only 2+ on health and leader ship

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(5)

Kanger438

Jan. 18, 2013

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(-6)

Kanger438

Jan. 18, 2013

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(-4)

dracomoony

Jan. 16, 2013

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(-16)

LabJacket

Jan. 14, 2013

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(-5)

awesomemaiar

Jan. 09, 2013

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(-8)

SueH1southgate

Jan. 08, 2013

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(-4)

Sierrajeff

Jan. 07, 2013

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(-5)

Sonicstorm96

Dec. 29, 2012

Under rating threshold (show) Needed to include a way to rebuild the walls. Far enough into the game when they take out your mages, your screwed.

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(2)

Gear_500

Dec. 26, 2012

Under rating threshold (show) Whoever made this made it very confusing and hard. Needs more work to do and can someone add mini archers behind the walls? I mean if the heroes die, there is no stopping the enemy. And what's the point of walls? Put them in the front.

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(1)

TechnetiumFilms

Dec. 26, 2012

Under rating threshold (show) A loading bar would be useful....

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(1)

Seb30

Dec. 26, 2012

Under rating threshold (show) Of course the horseman stays behind in level. Whenever he is using his charge ability, the damages he does are not counted toward his XP

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(5)

Beegum

Dec. 24, 2012

Under rating threshold (show) You should spend money on the horseman, I have not played as long as some of the people making criticism, but, mainly, you have to spend your money on the cavalier or he is at risk of death, and, yes, even then, he still is.

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(2)

Danasia

Dec. 20, 2012

Under rating threshold (show) The game is not junk it just needs tweaking. Most of what it needs has already been stated by others.

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(1)

senshi007

Dec. 17, 2012

Under rating threshold (show) I wish that the colors of the tiles weren't so similar. I'm partially color-blind, so it's hard to tell what tile will match when they look very similar.

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(6)

trekwood

Dec. 12, 2012

Under rating threshold (show) Seriously, a character's HP should not go down when it levels up. This game has major issues and it seems as though the developer has abandoned it.

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(1)

efar

Dec. 09, 2012

Under rating threshold (show) The idea is good but the game itself is a piece of junk

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(1)

K9Darek

Dec. 03, 2012

Under rating threshold (show) It's loading... still loading... still loading... ..zZzZzZzZzzzzz..... ..still loading...

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(5)

Frontlinecool

Nov. 30, 2012

Under rating threshold (show) nop no balancing here not really a game for long gameplay

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(2)

kajarainbow

Nov. 23, 2012

Under rating threshold (show) Regarding the hero balance, from what I can tell it comes down to one very simple thing: the wizard has ranged attacks and the other two don't. This is a huge advantage for the wizard. Overall the balance disparity would be far, far less noticeable if all of the heroes had ranged attacks. For example, throwing axes or horseback archery.

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(5)

kajarainbow

Nov. 23, 2012

Under rating threshold (show) Compared to the sorceress, the other two heroes're pretty damn awful. They keep nearly dying even with guards on support while the sorceress sits on a full HP while nearly alone. Why does the sorceress get HP regen she doesn't need on her gear while the other heroes get nothing of the sort?

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(4)

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