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the game is kinda "too" easy cuz its not like i have to upgrade nearly everything into 100% upgraded to beat the game, i didnt even have to evolve to the third evolution
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This game wins major points for cuteness. The graphics, music, and even Pichin's voice all contribute toward giving players a sugar rush. The gameplay is fun for the most part, except when you've already used up the bouncy platforms in any stratum and can't go any higher as a result. On the way down, you may still find yourself bouncing around the lower strata because there may still be many platforms there, even though you may prefer to return to home base quickly so you can try again.
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<3 I love games that are not insanely difficult and just have a short, relaxing ride. In addition, the music fit perfectly. Love it!
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This game right here is exactly why I love Badge of the Day! Amazing game and I'm so happy I was able to find it! 10/5 stars
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Good game, very fun and cute I like how you have complete control over how your character does unlike alot of other launches, this one is based mostly on your skill :) it's a little unfortunate how you don't get enough control over your evolution, like even though I had 170 beast and 40 of plant + metal I still evolved into a plant but it's still a very fun game. Rated 5 stars and gonna go check out of the other games you've made.
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:) I love the fact that,When the cute little,Whatever it is doesn't friggin EXPLODE when it hits the ground like 90% of these launcher types
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One of the best launchers I've played yet! Honestly, one of my favorite parts about the game was the music. It starts off upbeat and childish, just like Pichin starts off as nothing more than an infant. As Pichin grows, it gets a little closer to the stars each time...closer to its true purpose...closer to proving its worth. Eventually, you launch high enough to the point where the music changes into a more ambient "spacy" theme. For me, hearing this transition in the music really reflected how much Pichin grew...and how close it was to reaching its goal. : ) Combine this with an interesting evolution system and an overall great presentation, and you have yourself a fantastic launcher! 5/5 : )
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5/5I really enjoyed the ending. Maybe if you make another have a different ending for each final evolution. Great game =)
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Okay, here's help for everbody who wants a type of pinchin. When you go to evolve, notice the little bars that have a percent next to them. This is how much of a chance you have of evolving into a certain type. The green is plant type, the red is beast type, and the gray is metal type. The higher the percent, the better the chance of getting that type. To increase the chances of one type, go on a flight and try to grab as many of that color orb (green, red, gray) and try not to grab any others. This will dramatically change the percent.
For some reason, red is really common, and gray hardly shows up. But this doesn't really matter in the long run.
Once you evolve, keep doing that till you have a champion level pinchin.
KEEP THIS COMMENT ALIVE! PRESS PLUS!
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It seems that even platforms I haven't used tend to disappear in space and in the twilight zone. Also, irrelevant, but how can there not be a way to go back to the main menu (with the credits and everything) without refreshing the page?
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it should be possible to devolve and revolve. i was hoping that i would get beast in the champion, but i got the plant. i still beat it, but it took longer.
also, strength doesnt really have any effect whatsoever. every time you evolve, one less thing slows you down, and everything else just stops you. it would be better and much more rewarding if you went through the obstacles when you evolved, but you would stil get slowed down, full strength gives no slow down, 1/3 and you move right through cones, 2/3 for small barriers. and everywhere inbetween, you just slow down less
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Well... that was easy. I only made a single evolution, and I'm not sure I even needed to do that to beat this. Definitely a "What the...?" moment at the end, though. I won't give any spoilers so everyone else will be able to experience the same effect.
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i have an idea that would make this game wayyy better: for the champion evolution (and only the champion evolution) it should be whichever type you had the most ore for, that way i can still shose what my final evole form is. if that dosen't work then maybe just make it that i can re-evole into the same form (at cost of course)
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Say theres a whole pile of silver and bronse coins on one side, and a red trampoline on the other, untouched, the red trampoline disappears when its out of screen, but not knowing you aim for the trampoline. SInce its disappeared you feel like killing yourself for missing all those coins. This 'bug' is really starting to pee me off.
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Sorry everyone for my inexperiences move. Promise this will be last time causing the saved data missing. I am sorry m(-__-)m
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did anyone else have time to read the description of the heights the twilight zone "don't worry there aren't any vampires here they won't bite you" clearly the creator has good humor :) i don't want to see any sparkly vampires
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"pichin's chances to evolve into each path are as stated: Bio=61%, Predator=20%, technology=20%" "But sir... isn't that 101%?" "Yes, but the computers never lie." "Whatever you say..."