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Glitch: On level 9 put the cannon in the water with the front down, then get in the back of the cannon and push it in the little tunnel, once you do that you are stuck, try it out.
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A hint for invisible tiles would benice like on lvl 12. I was sitting there forever trying to figure out how to get to the flag under the ramp and it turns out there's an invisible one sitting right there....
And lvl 17. Are we supposed to figure that out without the walkthrough.... that's just dumb.
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My game glitched and I went from lv 1 right to 20. I think the controls could be somewhat more precise, otherwise a decent game.
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It's fun, but the lack of the bonus levels here loses a point, as do the trial-by-error levels that all but demand you use the walkthrough. A game should stand on its own--this one rolls a little off the edge. 3/5.
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to DragonPooSea: for now i'm developing the sequel of Red Ball series. It is named Red & Blue Balls. You will control 2 balls and switch between them.
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I do like the game, but I have to say my favourite part was the loading screen. That doesn't reflect badly on the gameplay, I promise - it was just a really good loading screen.
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this is a lot of fun. One of the few times a description of "Bigger, better, stronger" is actually accurate. Great work.