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e) please let the p-us fall faster. In level 52 a new line spawns faster then the p-us reach my cannon. f) the last levels were no fun, due to difficulty. I played the last 3 because I was "almost done", and not because of fun. All in a 3/5 for me. But I wouldn't play it past level 25 anymore.
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Ok, after I completed it, a few things; a) in the end it's a game of luck. Sure, you need some skill, but even the best skill won't help you against the RNG. It seems to me like the developer just increased all difficulty settings to a point at which it gets hilarious. Faster waves, more colors and the need to catch a coin or two won't work. In the last levels it's just using a lighting to get the next bomb and vice versa. b) sometimes the game doesn't react to the click. If you make a game depending on clicking speed, you should make sure that clicking works. c) sometimes it's pretty random which power-up you get when there are multiple on one spot. Actually I even think that Murphys Law comes into play here ;). Please make it more controllable which p-u gets collected. d) talking about p-us: make the fireblast upgradeable. It sucks in 90% of the cases in the last levels and is a waste of time if you collect one in the later levels.
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Level 47-50 took me way too long, I earned almost 2k$ which is useless because I've upgraded everything. Disappointing, why spend an hour more on a few levels if the money won't help me have an upper hand anymore.
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it is a good game, but nothing new compared to other of the same type.
shoot the colour, explode the targets, get money
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an okay game but i wouldnt say much else... cause i like these games... but itd just the name of the land... i mean come on... Gemland? i could of 3 right now... maybe not right now now... but yea...
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Oh and the puzzles are nice, but since you can't catch even half of the falling gold, it's no fun to see 10 coins raining.
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Is fun up to level 25 or so. Then the new spawns are just to fast to counter one of the "bad luck on the RNG" events.
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It would really improve gameplay if the aiming line turned to the same color as the ball. I have to keep glancing down to the bottom and back up again and it hurts my eyes.
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its fun, but should have a trigger or something that would instantly change your equiped color if you had gotten 4+ in a row of it. just a thought. fun game though :D
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I feel for the color blind, there should def be an option where the balls are dark to light grey with numbers inside so you have to get groups of light 1's, darker 2's, etc, all the way to the darkest 6's, or however many colored balls are used at the end of the game.
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takes way to much luck, i had 7 reds in a row when i need green to clear the stage, but i failed beacause there were greens...
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Is it a glitch that huge groups of like colors do not pop when columns close together or it the game supposed to be like that? That mucks up a lot of planned chain reactions that it doesn't work.
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i hate it when in games they have a tutorial in the menu, and then when you go into the game it just shows the tutorial again. If you read the tutorial, they shouldnt make you go through it again
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nice game :)
I don't get people saying they'd rather play Bust-A-Move... It does not have anything in common apart from the look
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I think the levels get too hard, too fast. I think the game would be a lot better if it was just bunch of puzzle levels. I like games that make me think.
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i only have one problem with these kinds of games, its that there isn't an option for making the colors more vivid or alternative colors, cause im color blind. this game gets really hard for me to play once i get so far in, i cant tell some of the balls apart so i die really fast.