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@bitHero It's not about being negative. It's about buffing monster stats and getting creamed unexpectedly. There was no indication beforehand that the monsters would become very powerful, when we would plow through hordes of them before.
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I think instead of being so negative guys you should give the new stats a try, they make for new builds instead of stacking as much damage as possible.
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I'm noticing that for some reason the monsters do more damage after reloading the game than they did on that same level before reloading. I mean first map before picking up any more armor. I'm pretty sure it's a glitch. If it's not, it's one hell of a way to make it disheartening to replay the game from a save.
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Also, you could have simply NOT buffed all the monsters. I was looking forward to gradually getting so powerful after collecting all the stat-ups that I could go around effortlessly destroying everything.
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Uhh this permadeath thing isn't so great when the updates randomly cause monsters to be super powerful and basically 1-shot you. I was at level 17 with ~500 armor cruising through everything easily, after this last update I got wiped on the very first room in a split second. Awesome.
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The words loose and lose are mixed up in writing; for some reason, many people write loose when they really mean lose.
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Great work with the buffed enemies, KintoGames. Level 212 (proof: Highscores page) and I got 1-shotted by a freaking Eyetob. Great way to kill off all the old players.
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also the ghost collector gets too overpowered too on level 25 with 33 defent 14 lifesteal 10 proc 10 cleave lots of def and about 450 hp he pwned me -_-
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hmm after level 30 enemies are too overpowered they went from hitting me 30s to hitting me 70-80s and I was only getting the HP upgrade points
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maybe only happened to me, but after buying something in the shop, if you put your old item again, you lose the item you bought and the coins you spent.... a refund would be great at least....
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Oi, sorry to flood the comments but this one's important. In the secret item shop if you buy an item then pick up your old item so you can compare your old stats with your new stats... you have to *re-buy* the item you already bought. Just wasted 128 coins before the level 10 boss because of that... oh well.
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Ohhh, never mind, instead of casting the full version of your spell it now casts one little, weak version of it. *Shrug* every little bit helps I guess.
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Does Proc no longer work? I thought maybe instead of automatically casting it for you it made your next cast free but... it seems to still cost energy so no?
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hoover the update was a big change, but it was a good change, the stats in the previous game were too cookie cutter, you could stack out pure damage and be invicible due to your 500 health pool, I like the new update it promotes the use of ingame mechanics and stats allocations.
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It would be nice to have a INV in the game so you can hold your other items such as Spears for times in need and Keep RED rares when you find somthing better just to hold it... and it would be cool to have a potion holder... you can only hold 1 potion but it would be usefull in some bosses and dungeon rooms.
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I found a easy way to kill a lot of monsters in a room... Get all the monsters to chase you then use sheild... load your special and let it out on them and then finish them off... Oh and im sorry himi :/
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I'd really like to see a way to farm for items or upgrade items.. I'm on level 30 again with the items that I had on level 5 It gets really boring and kind of hard with those items , yet I can't find anything stronger
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@blacknoob i already had a weapon that had over 100 damage. its not a hard thing to do but its time consuming, but all of my progress was ruined due to this stupid update.
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14 lifesteal is like 3.5 hp a hit + I have 4 hp regen so It's really high -.- my health goes up a lot right now they're hitting me like 38 damage every hit and I'm still able to survive pretty easily
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What would be cool is if you got to Level 100 the sword saying (bit dungeon)
Would drop and it would be in a black treasure chest glowing purple... the sword would have 100 att and 200 crit and 5 life steal... Even thogh thats high stats , you got to level 100 , you would deserve it.... (would be cool to come with armor set and rings too) and then add a cutsceen if you skip the ghost and go to the next room... mabye somthing depressing or cool... like it turns out that was not your life and another demon... c: ideas to make this a cool game... Oh sometimes archers deal 10 - 15% of health and so do mages... thats really overpowerd...
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You actually made the game easier with the last update... right now I have 14 lifesteal 170 points to health and on level 15 they only hit 5 damage and I can literally bump into cursed wizzard and he never gets my health below 90 %
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I love the game but the shop should have more items... and i think the dungeon should be bigger... like 7x7 or 5x5...
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y do we lose all our stats and stuff if we die?
i saved the game but i still was lvl 1 and lost all my armour and good weapons
plz fix this
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another thing.. there aren't level 0 boots right now It's just magical boots but still the same crap.. 10 run speed 2 magic proc :D
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blocknoob, that's just how the magic system works. There are 3 "base" elements (fire, ice, lightning) that combine into a bunch of other stuff. One of each = Chaos. I forget what all the base + base combos are. Regardless, just get Fire and *avoid* getting anything else, for now. Fire does the most proc damage and nothing else is really worthwhile, right now, since the change to how procs work (it used to proc a free use of the "charge up" magic... but now it just does flat damage to your target... fire being the best for that).
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also there are stats that aren't written on those green items you only see 2 options I got 2 "zambie" items 1 of them gives 47 armor 14 defend (hidden stats 14 lifesteal) the other gives 50 armor 17 defend (hidden 10 chop)
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DO NOT LOAD YOUR SAVES UNTIL THIS UPDATE IS FIXED. I just fell over dead to a normal mob, that looks like it took out 3/4 of my life in one hit, and lost a few hours worth of time on my game. I'm sorry but screwing around with (dramatically) increasing mob damage instead of fixing a blatantly-broken stat like Crit just makes no sense to me. I hope this damage problem gets sorted out because, as things stand now, the fun has sort of been sucked out of the game (at least for me). And, yes, I loaded up after the "hotfix" that supposedly addressed the problem and, no, my gear wasn't outdated nor was my Armor or Life low (I was running a roughly 5:2 ratio of Attack to Health).
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Lvl:62... played and loved it. Got Killed in the first room when i continued today...Insta killed two times. I don´t mind changes and you can´t keep everyone happy, but damn that did hurt after all the effort. The damage is inreased by multiple times. I´ll try it another day maybe.. but for now i am done. Great game, really!! Except today.
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my game was ruined because of this update. when you do an update this crazy you need to give a huge warning. its not fair for those who have gotten far to come to play to an update like this.
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finally found a green item "Zambie's boots of unawaken" I think that there's a grammar mistake in them (also they look like black 'shop items')
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attack stats no longer gives HP and enemy damage is way too much on level 6 enemies deal 30 damage.. pretty much a 3 hit kill
oh and I played 3 times to level 20 + , still no green item ?
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When you go into the Demon dungeon it will show ice , fire , or thunder , but when you step on it , the element will turn into chaos... Pleese fix this...it can be very confusing XD
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Please could you say if all thats stats works right?
Playing I have experienced that (over all others the basic things):
For about any +4 damage points, increase +1 health points also.
For about any +4 critical points, increase +2 armor points also.
For about any +4 health points, increase +2.5 armor points also.
Spells:
>ice+fire=gem >gem+lightning=chaos
>fire+lightning=explode >explode+ice=chaos
>ice+lightning=poison >poison+fire=chaos
These weapons of any color and level, with/without prefix or with/without suffix give a passive bonuses:
Axes weapons give a passive +10 %Chop bonus.
Hammers weapons give a passive +10 %*Proc bonus.
Swords weapons give a passive +10 %Cleave bonus.
Daggers(+4), Spears(+8) and Blades(+12) weapons give a passive %*Crit bonus.
With about +15 %*Defend, increase +8 %Chop also.
For now that's all. Rated + in order to keeping up this info game comment.