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Easy badge. Just furiously click on enemies unless you really need to block some fireballs, and try to kill several enemies at once if they're grouped up (charge at them). Put your points into attack for fast killing.
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I must be missing something, how do you use magic? I only have lightning so far, but clicking on the icon doesn't do anything, nor any other key I have tried.
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Very well designed! Great game, love the rouge-like kind of games, best free one online I've ever played! Great job, keep up the work, hope Bit Dungeon II works out. ;-)
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I always reach lvl 40+ every day but I cant save :((
so i always start at lvl 1 every day :((
maybe I cant save my char because of DEEP FREEZE in my PC :((
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Looks like it has great programming. I would really like it if you could give me some basics. I'm having major trouble transferring to another layer when someone clicks something.
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how often do you get the rare equipment like, i have a dragon helmet of death and i want to see how often you get one of those pices because i really want to see how good the set bonus is.
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i think @fireninja meant that you should give a bonus for matching all 5 items (ie shield and sword, and maybe also for ring).
You might also consider adding in a twist. Each spell could influence your set bonus: like fire adds extra dmg, ice adds armor, lightning adds crit, combos of two add less of each prime stat and chaos adds a bit of all.
I do hope the bonuses improve as you gain levels. 32 dmg doesnt seem a lot for a level 50 :)
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I found a bad bug:
I am at level 27. I enter the spirit world, then I kill the soul collector. When I return to real world I am at floor 29 with enemies that makes me 25 damage points and it's then it's too hard.
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Simply the best game I've played in long time. The game doesn't end unless you want to(or die) which makes it incredible addicting. I am currently at level 116 and I couldn't stop playing, now with this dark sword, I need to get it and I know for a fact that when I get it, the developers of this game will add another feature that will make it "awesomer". Really, I can't find words in english or my main language to thank you properly. I can imagine this game going to android or iphone(I vote for android first since I have one hehe).
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It would be nice to see a few updates... (Dual daggers (cant use sheild) staff (Uses MP each shot but is very powerfull (Counts on att or a future stat (mana)) And bows (Comes with ammo boxes (drop same with MP and HP pots) And add capes (Make you run faster) theese are some of my cool ideas...
Capes! how awesome. So tempting... Items are extremely time consuming to add but this sounds awesome. Some one did suggest it a while back but I forgot. 2xDaggers could work but the main mechanic is blocking, I would have to rework alot to get it to work. I will think about it.
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Kinto, sorry for not being more constructive on the magic system. You're doing a *fantastic* job, for what it's worth. As far as magic goes, though, I feel like it fundamentally needs a bit of an overhaul. If you want to keep the "mixing magics creates new magics" approach, however--which is fine--you just need to be more clear about it. If I have Fire and I want Lightning, it confuses me when I go to pick up Lightning and I get Explosion (because it feels like a bug). The easiest solution is to just add an in-game help file (hit "H" key for help) that explains things. In addition, explaining what magics do via the mouseover tip would be a *big* help (including what they combine with to make new magics!).
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i need to put my almost inmortal character into a real berseck test, an arena mode where waves after waves of enemies comes after you would be a fun way to compare your character against other players
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oh and this brings another problem that when you finally collect all six of the items mentioned your first item will have weak stats because you took it at a much lower level therefore making it useless
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(you'll get runspeed boots on level 1 that give 14 runspeed and you'll get the same boots on level 60.. no increase in runspeed what so ever) It somehow feels that your character is too slow even when I use the charged attack.I also hate farming for mana potions(the pink bar thingy) I literally have to go back and forth 10 dungeons to fill up my mana and even when I use fire It seems like I'm running out of mana pretty quickly, there are 3 options that I think would help with that ,1st one is to increase the amount of mana potions give, second one is mana steal, 3rd one is mana regeneration
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Another thing that bothers me is the chance of drop of certain items or in other words the appearance of your character (now I know that getting a full green set will make your character godly and will make the game a lot easier) but I do think that being able to collect a full set of items will make your character look neater (in that sense you can decrease the stats that sets give but increase their drop chances or add a character customization button so that you can change the appearance of your character) I'd also like to see a way to increase the runing speed of the character as of now It's really hard to get boots with runspeed and survive cuz you need defence also and even if you get runspeed boots they don't really help you move a lot faster (they have a low runspeed bonus that doesn't really increase with level
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I'm kind of dissapointed that the game doesn't necessarily get harder it just gets slower and boring :/ I like being able to go through a lot of mobs fast and/or deal massive amounts of damage even if I go attack all the way with as much proc as I can at level 8-10 I have to hit each and every monster at least a few times which gets boring.I'd like to deal massive amounts of damage..carnage is the best word to describe it.. and if I have to add a lot of hp (which is needed for higher levels) the game itself doesn't get more complicated or harder it just gets slower.I would like to see a lot more mobs on maps a lot more mini bosses (higher character damage) (higher amount of loots) traps that can deal a lot of damage on you, enemies that deal poison damage or damage over time.I would also like to see a way to farm for items or create your own items (maybe paying for them like when you go to the shop)
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Pleese explain some of the spells... because Ice makes you go faster... does another spell do a special stat too? because using the ice one i seem to walk twice as fast...
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crap. I can't edit my comments. I meant to say that damage no longer boosts HP. Again, just please explain it ALL so those of us who like to play with the math can have a field day trying to figure out stat builds. (Excel is a hell of a drug... lol)
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methinks perhaps the new stats and formulas should be updated in the instructions section and this should include even formulas you haven't yet explained like stun attack (which is activated for free with defense). As far as I can tell from trying it out at low levels, the new proc damage formula while holding fire (or no spell) is 2*damage + 3*crit and damage no longer boosts HP. Also, proc % is twice the proc stat, correct? Just please explain it all as soon as you update it so we don't have to try to figure it all out again.